Legacy:Prism: Difference between revisions
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Quality of a prism is determined by: ((2*GlassQ) + CrucibleQ + CoalQ) / 4 | Quality of a prism is determined by: ((2*GlassQ) + CrucibleQ + CoalQ) / 4 | ||
No skill seems to soft- or hardcap the quality. |
Revision as of 12:29, 8 April 2011
Template:Infobox curioA Prism is a Curiosity which can be used in the Study Interface to earn Learning Points.
Quality of a prism is determined by: ((2*GlassQ) + CrucibleQ + CoalQ) / 4 No skill seems to soft- or hardcap the quality.