Legacy:Silk Thread: Difference between revisions
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| xsize = 1 | | xsize = 1 | ||
| ysize = 1 | | ysize = 1 | ||
| skillreq = [[legacy-requires::Legacy:Cloth Making|Cloth Making]], [[legacy-requires::Sericulture]] | | skillreq = [[legacy-requires::Legacy:Cloth Making|Cloth Making]], [[legacy-requires::Legacy:Sericulture|Sericulture]] | ||
| objectsreq = [[legacy-requires::Silk Filament]] x10 | | objectsreq = [[legacy-requires::Legacy:Silk Filament|Silk Filament]] x10 | ||
| producedby = [[legacy-requires::Spinning Wheel]] | | producedby = [[legacy-requires::Legacy:Spinning Wheel|Spinning Wheel]] | ||
}} | }} | ||
{{GM|$Craft|$Cloth Making|$Material|Silk $Thread}} | {{GM|$Craft|$Cloth Making|$Material|Silk $Thread}} | ||
[[Category:Legacy_String]] | [[Category:Legacy_String]] | ||
Silk Thread is a form of [[String]] and is created by using [[Silk Filament|Silk Filaments]] which come from [[Silkworm Cocoon|Silkworm Cocoons]]. The cocoons are generated as described on the [[Sericulture]] page. [[Silk Cloth]] and several crafted items are created from the thread. | Silk Thread is a form of [[Legacy:String|String]] and is created by using [[Legacy:Silk Filament|Silk Filaments]] which come from [[Legacy:Silkworm Cocoon|Silkworm Cocoons]]. The cocoons are generated as described on the [[Legacy:Sericulture|Sericulture]] page. [[Legacy:Silk Cloth|Silk Cloth]] and several crafted items are created from the thread. | ||
Note: a higher quality [[Spinning Wheel]] will provide better quality Silk Thread. | Note: a higher quality [[Legacy:Spinning Wheel|Spinning Wheel]] will provide better quality Silk Thread. | ||
==Quality== | ==Quality== | ||
The quality is [[softcap]]ped by the cube root of the product of the player's [[Sewing]], [[Dexterity]] and [[Psyche]], making the quality formula <math>\frac{MaterialQ_{avg} * 3 + WheelQuality}{4}</math> | The quality is [[Legacy:softcap|softcap]]ped by the cube root of the product of the player's [[Legacy:Sewing|Sewing]], [[Legacy:Dexterity|Dexterity]] and [[Legacy:Psyche|Psyche]], making the quality formula <math>\frac{MaterialQ_{avg} * 3 + WheelQuality}{4}</math> | ||
<p>[[Softcap]]ped by <math>\sqrt[3]{Dexterity*Sewing*Psyche}</math></p> | <p>[[Legacy:Softcap|Softcap]]ped by <math>\sqrt[3]{Dexterity*Sewing*Psyche}</math></p> |
Latest revision as of 17:36, 4 May 2018
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Silk Thread | |||
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Vital statistics | |||
Size | 1 x 1 | ||
Skill(s) Required | Cloth Making, Sericulture | ||
Object(s) Required | Silk Filament x10 | ||
Produced By | Spinning Wheel | ||
Required By | (5) Monocle, Ranger's Boots, Ranger's Bow, Silk Cloth, String | ||
Go to Legacy Objects |
Craft > Cloth Making > Material > Silk Thread
Silk Thread is a form of String and is created by using Silk Filaments which come from Silkworm Cocoons. The cocoons are generated as described on the Sericulture page. Silk Cloth and several crafted items are created from the thread.
Note: a higher quality Spinning Wheel will provide better quality Silk Thread.
Quality
The quality is softcapped by the cube root of the product of the player's Sewing, Dexterity and Psyche, making the quality formula
Softcapped by