Legacy:Sericulture: Difference between revisions
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{{infobox legskill | {{infobox legskill | ||
| name = {{PAGENAME}} | | name = {{PAGENAME}} | ||
| imagewidth = 100 | | imagewidth = 100 | ||
| caption = {{PAGENAME}} | | caption = {{PAGENAME}} | ||
| cost = 1,500 | | cost = 1,500 | ||
| req = [[skillreq::Legacy:Bee Keeping]] | | req = [[legacy-skillreq::Legacy:Bee Keeping|Bee Keeping]] | ||
}} | }} | ||
[[File:Legacy-Sericulture.jpg|thumb|A small sericulture farm.]] | |||
Sericulture allows you to process [[Legacy:Silkmoth|Silkmoth]]s into silk. [[Legacy:Silkmoth|Silkmoth]] can still be caught and bred without this skill. | |||
Sericulture allows you to process [[Silkmoth]]s into silk. [[Silkmoth]] can still be caught and bred without this skill. | |||
==Production== | ==Production== | ||
# Catch a male and a female [[Silkmoth]]. They are randomly seen flying around [[ | # Catch a male and a female [[Legacy:Silkmoth|Silkmoth]]. They are randomly seen flying around [[Legacy:grassland|grassland]] and [[Legacy:Forest|Forest Terrain]]. | ||
# Place the Silkmoths into the same container. After 8 hours (real-time), they will die and lay 5-10 [[Silkworm Egg|Silkworm Eggs]]. Any Silkmoth without a mate will also die, but without producing eggs. The quality of the eggs will be the average of the parents +/- 5. | # Place the Silkmoths into the same container. After 8 hours (real-time), they will die and lay 5-10 [[Legacy:Silkworm Egg|Silkworm Eggs]]. Any Silkmoth without a mate will also die, but without producing eggs. The quality of the eggs will be the average of the parents +/- 5. | ||
# Put Silkworm Eggs onto an [[Herbalist Table]] for 8 hours (real-time). They will hatch into [[Silkworm|Silkworms]]. If the table's quality is below that of the egg, the worm's quality will be reduced. | # Put Silkworm Eggs onto an [[Legacy:Herbalist Table|Herbalist Table]] for 8 hours (real-time). They will hatch into [[Legacy:Silkworm|Silkworms]]. If the table's quality is below that of the egg, the worm's quality will be reduced. | ||
# Silkworms check for and eat [[Mulberry Leaf|Mulberry Leaves]] every 4 hours (real-time). If they miss a meal more than once, they die. Whenever a Silkworm eats a leaf of lower quality than itself, the Silkworm's quality will lower. After eating four, they will turn into [[Silkworm Cocoon|Silkworm Cocoons]]. | # Silkworms check for and eat [[Legacy:Mulberry Leaf|Mulberry Leaves]] every 4 hours (real-time). If they miss a meal more than once, they die. Whenever a Silkworm eats a leaf of lower quality than itself, the Silkworm's quality will lower. After eating four, they will turn into [[Legacy:Silkworm Cocoon|Silkworm Cocoons]]. | ||
# Silkworm Cocoons will hatch into a Silkmoth of a random gender after 16 hours (real-time). Alternatively, they can be boiled for 1 [[Silk Filament]]. This is modified by your Nature/Industry slider; full Nature will award 2 Filaments, whereas full Industry will award 0. | # Silkworm Cocoons will hatch into a Silkmoth of a random gender after 16 hours (real-time). Alternatively, they can be boiled for 1 [[Legacy:Silk Filament|Silk Filament]]. This is modified by your Nature/Industry slider; full Nature will award 2 Filaments, whereas full Industry will award 0. | ||
# 10 Silk Filaments can be spun into 1 [[Silk Thread]] on a [[Spinning Wheel]], 10 of which can be woven into 1 [[Silk Cloth]] at a [[Loom]]. | # 10 Silk Filaments can be spun into 1 [[Legacy:Silk Thread|Silk Thread]] on a [[Legacy:Spinning Wheel|Spinning Wheel]], 10 of which can be woven into 1 [[Legacy:Silk Cloth|Silk Cloth]] at a [[Legacy:Loom|Loom]]. | ||
[[File:Sericulture cycle.png]] | [[File:Sericulture cycle.png]] | ||
==In-Game Text== | ==In-Game Text== |
Latest revision as of 09:33, 12 May 2018
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Sericulture | |
---|---|
LP Cost | 1,500 |
Skill(s) Required | Bee Keeping |
Skill(s) Enabled | None (Disabled Feature) |
Required By | Nothing (Disabled Feature) |
Back to Skills |
Sericulture allows you to process Silkmoths into silk. Silkmoth can still be caught and bred without this skill.
Production
- Catch a male and a female Silkmoth. They are randomly seen flying around grassland and Forest Terrain.
- Place the Silkmoths into the same container. After 8 hours (real-time), they will die and lay 5-10 Silkworm Eggs. Any Silkmoth without a mate will also die, but without producing eggs. The quality of the eggs will be the average of the parents +/- 5.
- Put Silkworm Eggs onto an Herbalist Table for 8 hours (real-time). They will hatch into Silkworms. If the table's quality is below that of the egg, the worm's quality will be reduced.
- Silkworms check for and eat Mulberry Leaves every 4 hours (real-time). If they miss a meal more than once, they die. Whenever a Silkworm eats a leaf of lower quality than itself, the Silkworm's quality will lower. After eating four, they will turn into Silkworm Cocoons.
- Silkworm Cocoons will hatch into a Silkmoth of a random gender after 16 hours (real-time). Alternatively, they can be boiled for 1 Silk Filament. This is modified by your Nature/Industry slider; full Nature will award 2 Filaments, whereas full Industry will award 0.
- 10 Silk Filaments can be spun into 1 Silk Thread on a Spinning Wheel, 10 of which can be woven into 1 Silk Cloth at a Loom.
In-Game Text
"Superior softness, smoothness, shine and luster, all come with a price tag."
Sericulture allows your character to produce and weave silk.