Quality: Difference between revisions

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==Miscellaneous==
==Miscellaneous==


Water recovers more stamina as its quality increases. Details unknown.
Water recovers more stamina per hunger as its quality increases. Details unknown.


Animals give higher quality items as their level increases. Details unknown.
Animals give higher quality items as their level increases.  
 
:Affected by your butchering tools and survival skill [http://www.havenandhearth.com/forum/viewtopic.php?f=4&t=1885#p21850].
Your survival skill and the quality of the tools you use when butchering/skinning are now, both, relevant. -jorb


The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter.
The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter.
:Different items have different weights in averaging the quality of a final product.
::For example, a 50 QL bone combined with a 10 QL branch would make a 20 QL arrow, because a bone weighs 2 and a branch weighs 6. (The formula would be (50*2 + 10*6) / 8) - These are not the true weight values of these items, these are example values.


There's still much about quality that isn't understood. If you're willing to share, please add your information here.
There's still much about quality that isn't understood. If you're willing to share, please add your information here.

Revision as of 18:03, 10 September 2009

How Quality Works

Items have a numeric quality rating ranging from 1 to infinity. What the quality rating does, more exactly, varies from item to item, but the general point is that a higher quality value equals, quite simply, a better item. High quality food gives more food event points, high quality weapons deal more damage, and high quality armor soaks more damage. Some objects are slower to break when at high quality. The quality of an object is generally determined by the quality of the natural resources used in the making of the object, but also by the tools used in the process, like anvils, saws, smelters, the fuel used &c. The quality of natural resources are determined in several different ways, but most simple gatherings have their qualities determined by abstract quality points, placed randomly across the map. Base quality for most such objects (herbs, clay, soil, water, for example) is ten, when not under the influence of a quality point.

Sometimes, quality has no effect on an item, despite the item having a quality-value. Cosmetic equipment is an example of this.

Unless otherwise stated, all information on this wiki refers to items with a quality-value of 10.

Discussion

There is still much to be understood about the quality system. Use this section to discuss findings, theories, etc.

New crafting skills are sewing, smithing, carpentry, cooking, farming, and survival.

Quality of crafted goods can be dependent on any (including combinations) of the following: Quality of ingredients, crafter's skill level, and crafter's stats. Which of these three are used seems to vary from item type to item type.

Armor and Clothing

Backpacks and cosmetic clothing seem unaffected by quality.

Armor gets increased HP and AC as its quality increases. Details unknown.

Weapons

Weapons do more damage as their quality increases. Details unknown.

Food

Food gives more FEP as its quality increases. It seems that it's based on the Pre-Ragnarok FEP levels.

Evidence suggests that quality does not effect how much hunger food restores.

Miscellaneous

Water recovers more stamina per hunger as its quality increases. Details unknown.

Animals give higher quality items as their level increases.

Affected by your butchering tools and survival skill [1].

The quality of crafted items is equal to the average quality of the ingredients rounded down. However, it is also capped by the appropriate skill level of the crafter.

Different items have different weights in averaging the quality of a final product.
For example, a 50 QL bone combined with a 10 QL branch would make a 20 QL arrow, because a bone weighs 2 and a branch weighs 6. (The formula would be (50*2 + 10*6) / 8) - These are not the true weight values of these items, these are example values.

There's still much about quality that isn't understood. If you're willing to share, please add your information here.