Legacy:Bow: Difference between revisions
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{{ | {{infobox legmetaobj | ||
|xsize = 1 | |xsize = 1 | ||
|ysize = 2 | |ysize = 2 | ||
|skillreq = [[requires::Archery]] | |skillreq = [[legacy-requires::Legacy:Archery|Archery]] | ||
|objectsreq = [[requires::Branch]] x2, [[requires::String]] x2 | |objectsreq = [[legacy-requires::Legacy:Branch|Branch]] x2, [[legacy-requires::Legacy:String|String]] x2 | ||
|producedby = Hand | |producedby = Hand | ||
|slot = 4L + 4R | |slot = 4L + 4R | ||
|basedmg = 110 | |basedmg = 110 | ||
|cskill = [[requires::Marksmanship]] | |cskill = [[legacy-requires::Legacy:Marksmanship|Marksmanship]] | ||
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]] | |ammoreq = [[legacy-requires::Legacy:Stone Arrow|Stone Arrow]], [[legacy-requires::Legacy:Bone Arrow|Bone Arrow]] | ||
}} | }} | ||
{{GM|$Craft|$Tools|$Ranged Weapons|B$ow}} | |||
A Bow sometimes called a Wooden Bow or Woodbow to distinguish it from the [[Legacy:Ranger's Bow|Ranger's Bow]] (henceforth Bows and Ranger's Bows will be referred to as the lowercase 'bow'), is a medium ranged weapon. It fires [[Legacy:Stone Arrow|Stone Arrow]]s and [[Legacy:Bone Arrow|Bone Arrow]]s. It deals more damage than a [[Legacy:Sling|Sling]], but is twice as hard to aim with. Unlike a Sling, the ammunition used affects the overall damage. | |||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
| style="text-align: center;"|2.0 | | style="text-align: center;"|2.0 | ||
| style="text-align: center;"|0.5x [[Sling]], 3x [[Ranger's Bow]] | | style="text-align: center;"|0.5x [[Legacy:Sling|Sling]], 3x [[Legacy:Ranger's Bow|Ranger's Bow]] | ||
| style="text-align: center;"| | | style="text-align: center;"|{{#show:{{FULLPAGENAME}}|?legacy-basedmg}} | ||
|} | |} | ||
The Intrinsic Effective Marksmanship Modifier (IEMM) variable is multiplied by the bow's quality to find the Effective Marksmanship Limit (EML) of the bow. e.g. a bow of quality 13 will have an EML of 26 (2x13). A person using a bow will not get any benefit to aiming speed from a [[Marksmanship]] skill higher than the bow's EML. Aiming speed is affected by the base aiming speed and the lowest of 1) a player's Marksmanship skill, 2) the EML of the bow used, 3) the EML of the ammunition used. So, a person with 30 Marksmanship skill, a quality 13 bow (IEMM 2.0, EML 26), and a quality 7 bone arrow (IEMM 2.0, EML 14) will aim as if their Marksmanship skill were 14. IEMM and EML have no effect on weapon damage. | The Intrinsic Effective Marksmanship Modifier (IEMM) variable is multiplied by the bow's quality to find the Effective Marksmanship Limit (EML) of the bow. e.g. a bow of quality 13 will have an EML of 26 (2x13). A person using a bow will not get any benefit to aiming speed from a [[Legacy:Marksmanship|Marksmanship]] skill higher than the bow's EML. Aiming speed is affected by the base aiming speed and the lowest of 1) a player's Marksmanship skill, 2) the EML of the bow used, 3) the EML of the ammunition used. So, a person with 30 Marksmanship skill, a quality 13 bow (IEMM 2.0, EML 26), and a quality 7 bone arrow (IEMM 2.0, EML 14) will aim as if their Marksmanship skill were 14. IEMM and EML have no effect on weapon damage. | ||
Base aiming speed is in relation to other weapons. A | Base aiming speed is in relation to other weapons. A Bow aims twice as slowly as a [[Legacy:Sling|Sling]], but 3 times faster than a [[Legacy:Ranger's Bow|Ranger's Bow]]. This means that a person with 100 Marksmanship and a Bow would aim at the same speed as a person with 50 Marksmanship and a Sling and as a person with 300 marksmanship and a Ranger's Bow, assuming that none of them are limited by the EML of their weapons and ammunition. | ||
==Notes== | |||
A bow takes up both hand equipment slots. Together with a [[Legacy:Quiver|Quiver]], this severely restricts inventory space by preventing a player from using a [[Legacy:Backpack|Backpack]] or [[Legacy:Traveller's Sack|Traveller's Sack]]. Using a [[Legacy:Merchant's Robe|Merchant's Robe]] can help with this. | |||
A bow takes up both hand equipment slots. Together with a [[Quiver]], this severely restricts inventory space by preventing a player from using a [[Backpack]] or [[Traveller's Sack]]. Using a [[Merchant's Robe]] can help with this. | |||
Due to its longer aiming time, it is recommended that if players intend to use a Bow, then they raise their Marksmanship skill to at least 60, This would also mean using at least a quality 30 (EML 60) bow and arrows for maximum effect. | Due to its longer aiming time, it is recommended that if players intend to use a Bow, then they raise their Marksmanship skill to at least 60, This would also mean using at least a quality 30 (EML 60) bow and arrows for maximum effect. | ||
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To find the damage of any given Bow, use the following formula: 110*sqrt | To find the damage of any given Bow, use the following formula: <math>110*\sqrt{\frac{_{qBow}}{10}}</math> | ||
The quality of a Bow is determined by the following formula: <math>(\frac{_{q}Branches+_{q}String)}{2})</math>, [[Softcap]]ped by Marksmanship. | The quality of a Bow is determined by the following formula: <math>(\frac{_{q}Branches+_{q}String)}{2})</math>, [[Legacy:Softcap|Softcap]]ped by Marksmanship. | ||
Latest revision as of 04:15, 6 January 2021
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Bow | |||
---|---|---|---|
Vital statistics | |||
Size | 1 x 2 | ||
Skill(s) Required | Archery | ||
Object(s) Required | Branch x2, String x2 | ||
Produced By | Hand | ||
QL10 Equipment Statistics | |||
Slot(s) Occupied | 4L + 4R | ||
Damage | 110 | ||
Combat Skill | Marksmanship | ||
Ammunition | Stone Arrow, Bone Arrow | ||
Go to Legacy Objects |
Craft > Tools > Ranged Weapons > Bow
A Bow sometimes called a Wooden Bow or Woodbow to distinguish it from the Ranger's Bow (henceforth Bows and Ranger's Bows will be referred to as the lowercase 'bow'), is a medium ranged weapon. It fires Stone Arrows and Bone Arrows. It deals more damage than a Sling, but is twice as hard to aim with. Unlike a Sling, the ammunition used affects the overall damage.
IEMM | Base Aiming Speed | Base Damage |
2.0 | 0.5x Sling, 3x Ranger's Bow | 110 |
The Intrinsic Effective Marksmanship Modifier (IEMM) variable is multiplied by the bow's quality to find the Effective Marksmanship Limit (EML) of the bow. e.g. a bow of quality 13 will have an EML of 26 (2x13). A person using a bow will not get any benefit to aiming speed from a Marksmanship skill higher than the bow's EML. Aiming speed is affected by the base aiming speed and the lowest of 1) a player's Marksmanship skill, 2) the EML of the bow used, 3) the EML of the ammunition used. So, a person with 30 Marksmanship skill, a quality 13 bow (IEMM 2.0, EML 26), and a quality 7 bone arrow (IEMM 2.0, EML 14) will aim as if their Marksmanship skill were 14. IEMM and EML have no effect on weapon damage.
Base aiming speed is in relation to other weapons. A Bow aims twice as slowly as a Sling, but 3 times faster than a Ranger's Bow. This means that a person with 100 Marksmanship and a Bow would aim at the same speed as a person with 50 Marksmanship and a Sling and as a person with 300 marksmanship and a Ranger's Bow, assuming that none of them are limited by the EML of their weapons and ammunition.
Notes
A bow takes up both hand equipment slots. Together with a Quiver, this severely restricts inventory space by preventing a player from using a Backpack or Traveller's Sack. Using a Merchant's Robe can help with this.
Due to its longer aiming time, it is recommended that if players intend to use a Bow, then they raise their Marksmanship skill to at least 60, This would also mean using at least a quality 30 (EML 60) bow and arrows for maximum effect.
To find the damage of any given Bow, use the following formula:
The quality of a Bow is determined by the following formula: , Softcapped by Marksmanship.