Sandbox: Difference between revisions

From Ring of Brodgar
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m (Clear: Subobject test (named vs un-named) - Probably need to test from multiple pages - SMW doc of no help here, as usual.)
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><noinclude>
><noinclude>
---- -- subobject test data --
{{  #subobject:| Test_Text_2 = Bar11
}}{{#subobject:| Test_Text_2 = Bar12
}}{{#subobject:Foo1| Test_Text_2 = Bar0
}}{{#subobject:Foo2| Test_Text_2 = Bar0
}}{{#subobject:Foo3| Test_Text_2 = Bar31
}}{{#subobject:Foo3| Test_Text_2 = Bar32
}}{{#subobject:Berries| Test_Text_2 = Milk
}}{{#subobject:Bread| Test_Text_2 = Milk
}}{{#subobject:Milk| Test_Text_2 = Berries
}}{{#subobject:Milk| Test_Text_2 = Forage
}}{{#subobject:Milk| Test_Text_2 = Berries
}}{{#subobject:Game| Test_Text_2 = Beer
}}{{#subobject:Game| Test_Text_2 = Mead
}}{{#subobject:Perry| Test_Text_2 = Meat
}}{{#subobject:Wine| Test_Text_2 = Meat }}
<!--
*1) "{{#ask: [[-Has subobject::{{FULLPAGENAME}}]]
|?Test_Text_2
}}"
*2) "{{#ask: [[-Has subobject::Game Updates]] | limit=3
|?Patch_date
|?Patch_date #ISO
|?Patch postid #
|?Patch remark
|?Patch title
}}"
*3) "{{#ask: [[-Has subobject::Experience Points]] | limit=3
|?Exp img
|?Exp name
|?Exp points
|?Exp text
|?Exp trigger
|?Has image
}}"
-->
----


:Manual table case.
:Manual table case.

Revision as of 16:35, 7 January 2021

Sandbox page.

This is the RoB-general-sandbox where you can play and try out wiki editing safely.
There is also a more dedicated template-sandbox, for template debugging when needed.


Manual table case.
Quality Will Unarmed Combat Masonry Lore
10 +1 +2 +2 +3
40 +2 +4 +4 +6
90 +3 +6 +6 +9
  • 1
Generated table case.
  • Parm 1 is: <empty>, Parm tmp is: <empty>.
  • Parm 2 is: <empty>.
  • Parm 3 is: <empty>.
  • Parm 4 is: <empty>.
  • Parm 5 is: <empty>.

<no input case>... usage help/link?


  • 2
Generated table case.
  • Parm 1 is: will,1, Parm tmp is: <empty>.
  • Parm 2 is: unarmed combat,0.
  • Parm 3 is: <empty>.
  • Parm 4 is: <empty>.
  • Parm 5 is: <empty>.
Quality will unarmed combat
10 +1 +0
40 +2 +0
90 +3 +0


  • 3
Generated table case.
  • Parm 1 is: Will,1, Parm tmp is: <empty>.
  • Parm 2 is: Unarmed Combat,2.
  • Parm 3 is: Masonry,2.
  • Parm 4 is: Lore,3.
  • Parm 5 is: <empty>.
Quality Will Unarmed Combat Masonry Lore
10 +1 +2 +2 +3
40 +2 +4 +4 +6
90 +3 +6 +6 +9


note - Graph_QM.png
plain: Graph QM.png
240x: Graph QM.png
360x: Graph QM.png