Legacy:Skeleton: Difference between revisions
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A skeleton is the body of a creature after its flesh has been [[Legacy:Hunting|butchered]] or rotted away. Being around another person's skeleton drains player's [[Glossary#Happiness|happiness]] (although happiness plays no role in the game). | A skeleton is the body of a creature after its flesh has been [[Legacy:Hunting|butchered]] or rotted away. Being around another person's skeleton drains player's [[Legacy:Glossary#Happiness|happiness]] (although happiness plays no role in the game). | ||
== Types == | == Types == | ||
Line 11: | Line 11: | ||
|- | |- | ||
|[[Legacy:Hearthling|Humans]] | |[[Legacy:Hearthling|Humans]] | ||
|[[File: | |[[File:Legacy-Hearthling Skeleton.png]] | ||
|[[Legacy:Hearthling Skull|Hearthling Skull]] | |[[Legacy:Hearthling Skull|Hearthling Skull]] | ||
|- | |- | ||
|[[Legacy: | |[[Legacy:Aurochs|Aurochsen]] | ||
|[[File: | |[[File:Legacy-Aurochs Skeleton.png]] | ||
|6 | |6 | ||
|- | |- | ||
|[[Legacy:Bear|Bear]]s | |[[Legacy:Bear|Bear]]s | ||
|[[File:Legacy-Bear_Skeleton.png]] | |[[File:Legacy-Bear_Skeleton.png]] | ||
|12 | |12,<br>[[Legacy:Bear Tooth|Bear Tooth]] x 1-4 | ||
|- | |- | ||
|[[Legacy:Boar|Boar]]s | |[[Legacy:Boar|Boar]]s | ||
Line 27: | Line 27: | ||
|- | |- | ||
|[[Legacy:Cattle|Cattle]] | |[[Legacy:Cattle|Cattle]] | ||
|[[File: | |[[File:Legacy-Cow Skeleton.png]] | ||
|6 | |6 | ||
|- | |- | ||
|[[Legacy:Deer|Deer]] | |[[Legacy:Deer|Deer]] | ||
|[[File: | |[[File:Legacy-Deer Skeleton.png]] | ||
|6,<br>[[Legacy:Deer Antlers|Deer Antlers]] | |6,<br>[[Legacy:Deer Antlers|Deer Antlers]] | ||
|- | |- | ||
|[[Legacy:Fox|Fox]]es | |[[Legacy:Fox|Fox]]es | ||
|[[File: | |[[File:Legacy-Fox Skeleton.png]] | ||
|2 | |2 | ||
|- | |- | ||
|[[Legacy:Mouflon|Mouflon]] | |[[Legacy:Mouflon|Mouflon]] | ||
|[[File: | |[[File:Legacy-Mouflon Skeleton.png]] | ||
|3 | |3 | ||
|- | |- | ||
|[[Legacy:Pig|Pig]]s | |[[Legacy:Pig|Pig]]s | ||
|[[File: | |[[File:Legacy-Pig Skeleton.png]] | ||
|1 | |1 | ||
|- | |- | ||
|[[Legacy:Sheep|Sheep]] | |[[Legacy:Sheep|Sheep]] | ||
|[[File: | |[[File:Legacy-Sheep Skeleton.png]] | ||
|3 | |3 | ||
|- | |- | ||
|[[Legacy:Troll|Troll]]s | |[[Legacy:Troll|Troll]]s | ||
|[[File: | |[[File:Legacy-Troll Skeleton.png]] | ||
|[[Legacy:Trollbone|Trollbone]] x 8,<br>[[Legacy:Troll Skull|Troll Skull]] | |[[Legacy:Trollbone|Trollbone]] x 8,<br>[[Legacy:Troll Skull|Troll Skull]] | ||
|} | |} |
Latest revision as of 17:37, 14 April 2021
A skeleton is the body of a creature after its flesh has been butchered or rotted away. Being around another person's skeleton drains player's happiness (although happiness plays no role in the game).
Types
Once killed, the following entities will leave a skeleton after butchering or after a long period of time has elapsed.
Type | Image | Collectable Bones |
---|---|---|
Humans | Hearthling Skull | |
Aurochsen | 6 | |
Bears | 12, Bear Tooth x 1-4 | |
Boars | 4, Boar Tusk x 1-2 | |
Cattle | 6 | |
Deer | 6, Deer Antlers | |
Foxes | 2 | |
Mouflon | 3 | |
Pigs | 1 | |
Sheep | 3 | |
Trolls | Trollbone x 8, Troll Skull |
Utility
In order to ward off looters, some villages will leave the skeletons of their human victims outside of their palisade/wall as a symbol of what they can and have done to people in the past.
Human skeletons can have their Skulls removed.