Talk:Tree: Difference between revisions
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<br>--[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 18:32, 2 October 2020 (UTC) | <br>--[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 18:32, 2 October 2020 (UTC) | ||
:Actually. It seems the tree-center-tile itself has a significant lower chance of being converted. Observed cases could have been done by nearby planted trees, or potential by the terrain itself (''although the workings and specifics of terrain-creep is still unclear to me''). | :Actually. It seems the tree-center-tile itself has a significant lower chance of being converted. Observed cases could have been done by nearby planted trees, or potential by the terrain itself (''although the workings and specifics of terrain-creep is still unclear to me''). | ||
== Raw tree spawning data == | |||
* Minimal starting growing percentage: 10%(11%) | |||
* Maximal distance from potential parent tree: 2x11 (''inner tile area without including the related trees''). | |||
** Potential parent tree was the nearest tree in range: Yes. (''second nearest tree was also of same type (1x14)'') | |||
* Natural spawned tree can be stunted: ... (''by harvesting its resources'') |
Revision as of 04:52, 30 May 2021
I'll try to reveal all necessary information related to carpentry and tree planting as i'm lumberjack in big faction city. If i'm wrong somwhere feel free to update. --Podpalacz (talk) 02:00, 30 September 2015 (EDT)
I added a bunch of tree pictures, though I still haven't gotten them all. Cleaned up some formatting too. (I need to replace Aspen and Elm with their actual pictures because I messed up the names the first time around. Trees are hard. So many trees.) Also, does anybody mind if I take out Native Biomes? That's Legacy info, and even though trees might get new native biomes eventually, they're not in there now and they would be wildly different I suspect. Cerulean19 (talk) 20:30, 5 October 2015 (EDT)
- i was planning on using the native biomes section for where they're generated (for the bushes page anyway). but i'm realizing that's a ton of work as there's a LOT of biomes now, and it's not really that hard to find them. up to you i guess.:p
- BTW are you sure that fir trees give 2 logs? i just cut two fully grown ones from my tree farm and they both gave only 1..? maybe logs don't spawn if they're blocked by other objects or something. --Turtlesir (talk) 14:01, 24 October 2015 (EDT)
trees confirmed to take around 150-155 hours (6 days and 6-12 hours) on wald terrain to fully mature: spruce, fir, hazel, pine, king's oak, poplar, birch, cork oak, mulberry, conker, apple. --Turtlesir (talk) 15:43, 27 October 2015 (EDT)
{{#ask: [[Category:Trees]] | mainlabel=Trees | headers=plain | link=subject | format=table | limit=500 | order=asc | sep= / | ?location = Terrain | ?bark = Bark | ?branch = Branches | ?log = Logs | ?block = Blocks | ?board = Boards | ?seed = Seeds | ?bough = Boughs | ?other = Other }}
Found on ...
Just a nagging thought that passed by at this end. The older the world, the higher the potential for running into transplanted user-planted tree(s). --.MvGulik. 18:24, 30 September 2020 (UTC)
- Seems "Inspect" (currently, as in "might change at some point in time") only works on user grown trees and bushes, as potential easy way to detect which is which. (checked against Ender client only) --.MvGulik. 10:27, 5 October 2020 (UTC)
Terraforming by tree.
>"As they grow, trees will naturally convert the ground tiles around them into ... "
- None forest tile case
(preliminary observations)
The tile the tree(center) is standing one, or the tiles its covering(hitbox), seems to have no special higher change to be converted. (unclear if enclosing the tree with pavement has any effect on this. Probably not.)
Dirt and Grass (user created) terrain seems to have a general higher change of being converted than other none-forest ground terrains. (plowed field probably also)
--.MvGulik. 18:32, 2 October 2020 (UTC)
- Actually. It seems the tree-center-tile itself has a significant lower chance of being converted. Observed cases could have been done by nearby planted trees, or potential by the terrain itself (although the workings and specifics of terrain-creep is still unclear to me).
Raw tree spawning data
- Minimal starting growing percentage: 10%(11%)
- Maximal distance from potential parent tree: 2x11 (inner tile area without including the related trees).
- Potential parent tree was the nearest tree in range: Yes. (second nearest tree was also of same type (1x14))
- Natural spawned tree can be stunted: ... (by harvesting its resources)