Game Updates/Changes/2023: Difference between revisions
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(→Pocket Bundle: Clean initial patch notes.) |
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===={{patch|Pocket Bundle}}==== | |||
{{Patch_changes|table_open}} | |||
<!-- New Implementations --> | |||
{{Patch_changes|patch = Pocket Bundle | |||
| change = Added "Bundles". Some items -- presently: Bugs, Fish, Hides, Raw Meat, Boughs, Branches, Flowers, Metal Nuggets and Nuts -- can be combined into a "Bundle". Bundles are effectively little containers for the relevant item type. To create a bundle, simply hold one such type of item, and right-click another. Barter Stands will always sell items in bundles, rather than bundles as such. Bundles can be dropped as such, but removing the last item from a bundle will make it disappear. Feel free to suggest additions or changes. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Pocket Bundle | |||
| change = Added "Pockets". There is now a set of 7 pockets which can be used to gild various pieces of gear. Each pocket extends your base inventory by some amount of extra squares. Do note that this allows for the creation of non-column/row complete player inventories. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
{{Patch_changes|patch = Pocket Bundle | |||
| change = Added "Barter Area"s. Right-Clicking a Giving or Taking hand from a Barter Stand allows you to designate an area from/to which to draw/put items in barter transactions. We imagine that the implementation could eventually replace the somewhat clunky and imprecise Barter Poles, but the latter haven't been deprecated yet. The stands will draw from/put in any containers in the area designated, much like Barter Poles have historically allowed stands to use containers within their radius. | |||
| pages = | |||
| remark = (<i>New Implementations</i>) | |||
}} | |||
<!-- Key Fixes --> | |||
{{Patch_changes|patch = Pocket Bundle | |||
| change = Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories. | |||
| pages = | |||
| remark = (<i>Key Fixes</i>) | |||
}} | |||
<!-- Small Fixes --> | |||
{{Patch_changes|patch = Pocket Bundle | |||
| change = If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|patch = Pocket Bundle | |||
| change = Named Taking/Giving Barter Hands will now retain their names even if you re-"Connect" to draw a new hand from the stand. Note that this only works for hands named after this patch. Hand names persist over resetting the hands, basically. | |||
| pages = | |||
| remark = (<i>Small Fixes</i>) | |||
}} | |||
{{Patch_changes|table_close}} | |||
====NPPH<!--{{patch|...}}-->==== | ====NPPH<!--{{patch|...}}-->==== |
Revision as of 08:08, 18 January 2023
Pocket Bundle (2023-01-17)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Pocket Bundle | 2023-01-17 | <No Pages> -- (New Implementations) |
Added "Bundles". Some items -- presently: Bugs, Fish, Hides, Raw Meat, Boughs, Branches, Flowers, Metal Nuggets and Nuts -- can be combined into a "Bundle". Bundles are effectively little containers for the relevant item type. To create a bundle, simply hold one such type of item, and right-click another. Barter Stands will always sell items in bundles, rather than bundles as such. Bundles can be dropped as such, but removing the last item from a bundle will make it disappear. Feel free to suggest additions or changes. | ||
Pocket Bundle | 2023-01-17 | <No Pages> -- (New Implementations) |
Added "Pockets". There is now a set of 7 pockets which can be used to gild various pieces of gear. Each pocket extends your base inventory by some amount of extra squares. Do note that this allows for the creation of non-column/row complete player inventories. | ||
Pocket Bundle | 2023-01-17 | <No Pages> -- (New Implementations) |
Added "Barter Area"s. Right-Clicking a Giving or Taking hand from a Barter Stand allows you to designate an area from/to which to draw/put items in barter transactions. We imagine that the implementation could eventually replace the somewhat clunky and imprecise Barter Poles, but the latter haven't been deprecated yet. The stands will draw from/put in any containers in the area designated, much like Barter Poles have historically allowed stands to use containers within their radius. | ||
Pocket Bundle | 2023-01-17 | <No Pages> -- (Key Fixes) |
Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories. | ||
Pocket Bundle | 2023-01-17 | <No Pages> -- (Small Fixes) |
If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e. | ||
Pocket Bundle | 2023-01-17 | <No Pages> -- (Small Fixes) |
Named Taking/Giving Barter Hands will now retain their names even if you re-"Connect" to draw a new hand from the stand. Note that this only works for hands named after this patch. Hand names persist over resetting the hands, basically. |