Legacy:Raw Hide: Difference between revisions
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{{infobox | |||
{{infobox legmetaobj | |||
| xsize = 2 | | xsize = 2 | ||
| ysize = 2 | | ysize = 2 | ||
| skillreq = Unknown | | skillreq = Unknown | ||
| objectsreq = [[requires:: Deer Corpse]], [[requires::Boar Corpse]], [[requires::Cow Corpse]], or [[requires:: | | objectsreq = [[legacy-requires::Legacy:Deer|Deer Corpse]], [[legacy-requires::Legacy:Boar|Boar Corpse]], [[legacy-requires::Legacy:Cattle|Cow Corpse]], or [[legacy-requires::Legacy:Aurochs|Aurochs Corpse]] | ||
| producedby = [[requires::Sharp Tool]] | | producedby = [[legacy-requires::Legacy:Sharp Tool|Sharp Tool]] | ||
}} | }} | ||
The [[quality]] of a {{PAGENAME}} is affected by survival and the [[sharp tool]] quality (ie.: [[stone axe]]). | The [[Legacy:quality|quality]] of a Raw Hide is affected by survival and the [[Legacy:sharp tool|sharp tool]] quality (ie.: [[Legacy:Stone Axe|stone axe]]). | ||
If (ToolQ < HideQ) then HideQ = (HideQ + ToolQ) / 2 | |||
If (Survival < HideQ) then HideQ = (HideQ + Survival) / 2 | |||
Tool quality softcap is applied before the survival softcap. | |||
The [[Legacy:quality|quality]] of a {{PAGENAME}} is affected by survival and the [[Legacy:sharp tool|sharp tool]] quality (ie.: [[Legacy:Stone Axe|stone axe]]). | |||
Specifically, the base hide quality is first [[softcap]]ped by the sharp tool quality and then softcapped by your [[survival]] skill. | Specifically, the base hide quality is first [[Legacy:softcap|softcap]]ped by the sharp tool quality and then softcapped by your [[Legacy:survival|survival]] skill. | ||
==How to Acquire== | ==How to Acquire== | ||
A hide can be acquired by right clicking an un-butchered animal corpse and selecting "Skin". This will remove the animal's hide and place it in your inventory or on the ground. Skinned animals can still be butchered. Un-skinnable animals include [[rat]]s, [[chicken]]s, [[ | A hide can be acquired by right clicking an un-butchered animal corpse and selecting "Skin". This will remove the animal's hide and place it in your inventory or on the ground. Skinned animals can still be butchered. Un-skinnable animals include [[Legacy:rat|rat]]s, [[Legacy:chicken|chicken]]s, [[Legacy:toad|toad]]s, and [[Legacy:silkmoth|silkmoth]]s. | ||
Latest revision as of 21:31, 22 December 2020
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Raw Hide | |||
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Vital statistics | |||
Size | 2 x 2 | ||
Skill(s) Required | Unknown | ||
Object(s) Required | Deer Corpse, Boar Corpse, Cow Corpse, or Aurochs Corpse | ||
Produced By | Sharp Tool | ||
Required By | (1) Dried Hide | ||
Go to Legacy Objects |
The quality of a Raw Hide is affected by survival and the sharp tool quality (ie.: stone axe).
If (ToolQ < HideQ) then HideQ = (HideQ + ToolQ) / 2
If (Survival < HideQ) then HideQ = (HideQ + Survival) / 2 Tool quality softcap is applied before the survival softcap.
The quality of a Raw Hide is affected by survival and the sharp tool quality (ie.: stone axe).
Specifically, the base hide quality is first softcapped by the sharp tool quality and then softcapped by your survival skill.
How to Acquire
A hide can be acquired by right clicking an un-butchered animal corpse and selecting "Skin". This will remove the animal's hide and place it in your inventory or on the ground. Skinned animals can still be butchered. Un-skinnable animals include rats, chickens, toads, and silkmoths.