Legacy:Kiln: Difference between revisions

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{{infobox metaobj
{{infobox legmetaobj
| xsize = 3 | ysize = 3
| xsize = 3 | ysize = 3
| lift      = No
| lift      = No
| skillreq  = [[requires::Pottery]]
| skillreq  = [[legacy-requires::Legacy:Pottery|Pottery]]
| objectsreq = [[requires::Clay]] x45
| objectsreq = [[legacy-requires::Legacy:Clay|Clay]] x45
|repwith = [[requires::Clay]]
|repwith = [[legacy-requires::Legacy:Clay|Clay]]
}}
}}
{{GM|$Build|$Construction|$Kiln}}
{{GM|$Build|$Construction|$Kiln}}
[[Category:Light Sources]]
[[Category:Legacy Light Sources]]


A kiln is required mainly to burn clay goods to ceramics. It will hold up to 25 (5 x 5) unburnt items.
A kiln is required mainly to burn clay goods to ceramics. It will hold up to 25 (5 x 5) unburnt items.
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You'll need:
You'll need:


*45 [[Clay]]
*45 [[Legacy:Clay|Clay]]
*[[Pottery]] skill
*[[Legacy:Pottery|Pottery]] skill
*a 3x3 paved(see Lay Stone in [[Terraforming]])/grassland area to place it
*a 3x3 paved(see Lay Stone in [[Legacy:Terraforming|Terraforming]])/grassland area to place it


#Plow a 3x3 area.
#Plow a 3x3 area.
#Lay Stone on the plowed area.
#Lay Stone on the plowed area.
#Acquire clay. Keep in mind that the kiln has a quality value, determined as the average of the used [[clay]] quality.
#Acquire clay. Keep in mind that the kiln has a quality value, determined as the average of the used [[Legacy:clay|clay]] quality.
#Build -> Construction -> Kiln to place the construction site.
#Build -> Construction -> Kiln to place the construction site.


Placement tips:
Placement tips:
*When built, the Kiln will need [[Branch]]es or blocks of wood as fuel for the fire; constructing your Kiln near [[Tree|trees]] is a good idea.
*When built, the Kiln will need [[Legacy:Branch|Branch]]es or blocks of wood as fuel for the fire; constructing your Kiln near [[Legacy:Tree|trees]] is a good idea.
*Many Kiln products require further [[clay]]. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.
*Many Kiln products require further [[Legacy:clay|clay]]. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.


== Kiln quality ==
== Kiln quality ==


The [[quality]] of a kiln's products is determined by a weighted average:
The [[Legacy:quality|quality]] of a kiln's products is determined by a weighted average:


: Q_product = <math>2*Q unburnt + Q fuel + Q kiln\over 4</math>
: Q_product = <math>2*Q unburnt + Q fuel + Q kiln\over 4</math>


The quality of the kiln is the average quality of the clay used to make it, and is not [[softcap|softcapped]].  
The quality of the kiln is the average quality of the clay used to make it, and is not [[Legacy:softcap|softcapped]].  


Many of the unburnt items that you want to fire in a kiln are ceramics. When these are crafted, they are based on the quality of the clay that they are crafted from, softcapped by [[dexterity]].  
Many of the unburnt items that you want to fire in a kiln are ceramics. When these are crafted, they are based on the quality of the clay that they are crafted from, softcapped by [[Legacy:dexterity|dexterity]].  


== How to use ==
== How to use ==
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* Objects previously crafted via the Craft &rarr; Ceramics menu
* Objects previously crafted via the Craft &rarr; Ceramics menu
* Blocks of wood, which become [[charcoal]]
* Blocks of wood, which become [[Legacy:charcoal|charcoal]]
* [[Sand]], which becomes [[Raw Glass]]
* [[Legacy:Sand|Sand]], which becomes [[Legacy:Raw Glass|Raw Glass]]
* Raw [[clay]], which becomes colored [[brick|bricks]]
* Raw [[Legacy:clay|clay]], which becomes colored [[Legacy:brick|bricks]]
* [[Germinated Wheat Seeds]], which become [[Malted Wheat]]
* [[Legacy:Germinated Wheat Seed|Germinated Wheat Seeds]], which become [[Legacy:Malted Wheat|Malted Wheat]]


The amount of objects in the kiln has no effect on the amount of fuel needed -- two [[tick|ticks]] will readily burn either one or a whole kiln full of bricks. However, the type of objects may require different firing times, as explained on their own pages in this wiki.
The amount of objects in the kiln has no effect on the amount of fuel needed -- two [[Legacy:tick|ticks]] will readily burn either one or a whole kiln full of bricks. However, the type of objects may require different firing times, as explained on their own pages in this wiki.


As with ovens, you should be somewhat careful that you do not burn the objects in the kiln. This does not matter for bricks or raw glass, which do not take damage when they are in the kiln, but malted wheat and charcoal may burn away if left in a kiln for too long.
As with ovens, you should be somewhat careful that you do not burn the objects in the kiln. This does not matter for bricks or raw glass, which do not take damage when they are in the kiln, but malted wheat and charcoal may burn away if left in a kiln for too long.

Latest revision as of 19:03, 23 December 2020

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
Kiln
Legacy-Kiln.png
Vital statistics
Size 3 x 3
Skill(s) Required Pottery
Object(s) Required Clay x45
Required By (15) Ash, Bone Ash, Brick, Charcoal, Earthenware Platter, Everglowing Ember, Jar, Malted Wheat, Mug, Pipe, Porcelain Plate, Raw Glass, Stoneware Vase, Tea Pot, Treeplanter's Pot
Repaired With Clay
Can be Lifted No
Go to Legacy Objects

Icon keyboard.pngBuild > Construction > Kiln

A kiln is required mainly to burn clay goods to ceramics. It will hold up to 25 (5 x 5) unburnt items.

Keep in mind that you need certain ceramics for prospecting, cheesemaking, masonry and planting trees, and other kiln products to make tea and glass and to process iron.

How to Acquire

You'll need:

  1. Plow a 3x3 area.
  2. Lay Stone on the plowed area.
  3. Acquire clay. Keep in mind that the kiln has a quality value, determined as the average of the used clay quality.
  4. Build -> Construction -> Kiln to place the construction site.

Placement tips:

  • When built, the Kiln will need Branches or blocks of wood as fuel for the fire; constructing your Kiln near trees is a good idea.
  • Many Kiln products require further clay. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.

Kiln quality

The quality of a kiln's products is determined by a weighted average:

Q_product =

The quality of the kiln is the average quality of the clay used to make it, and is not softcapped.

Many of the unburnt items that you want to fire in a kiln are ceramics. When these are crafted, they are based on the quality of the clay that they are crafted from, softcapped by dexterity.

How to use

Kilns are fueled by wood, which burns away when the kiln is lit. To add this fuel:

  1. Left-click a Branch in your inventory.
  2. Right-click the Kiln on the map.(Hold down shift to avoid repeating step one.)
  3. Continue adding branches or blocks of wood until you have as much fuel as you'll need. Different items require different numbers of branches. Bricks require two, and most other things require more.
  4. Right-click the Kiln without a branch to see the Kiln's inventory and fuel indicator (the bar on the right.)

Within this inventory you may place unburnt objects which you wish to fire in the kiln. These include:

The amount of objects in the kiln has no effect on the amount of fuel needed -- two ticks will readily burn either one or a whole kiln full of bricks. However, the type of objects may require different firing times, as explained on their own pages in this wiki.

As with ovens, you should be somewhat careful that you do not burn the objects in the kiln. This does not matter for bricks or raw glass, which do not take damage when they are in the kiln, but malted wheat and charcoal may burn away if left in a kiln for too long.