Legacy:Deer: Difference between revisions
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== Combat Behavior == | == Combat Behavior == | ||
Deers will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. | Deers will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. Deers are notably stronger than boars in terms of combat skills. | ||
== How to combat them == | == How to combat them == |
Revision as of 00:43, 31 May 2010
Deer fight solo, but can be found in herds. They have the ability to heal other animals and themselves for roughly (DeerLevel)*10. It is recommended to either have a fast method of damage or to hunt in a group to kill a deer.
Butchering will result in 4 Raw Deer Meat and 3 Intestines.
Collecting the bones will result in 6 (DeerLevel*5+Survival/2) quality Bone Material and 1 set of Deer Antlers, softcapped by your Survival and your Butchering Tool.
Combat Behavior
Deers will attack with a stomp when their attack meter is high enough. They will also use a move that will give them initiative points and another that will fill both attack and defense meter. They will also heal themselves in the midst of battle as well. Deers are notably stronger than boars in terms of combat skills.
How to combat them
Use dash to counter against the defense drain and side step each that they use the balance special. Alternatively you can simply try to use opportunity knocks a few times before hitting them to undo the intiative gain and damaging them.
If it starts getting too much advantage over you, try to be able to use opportunity knock a few times followed by a valorous strike to return advantage back to 0.
Unless you have a strong sling, it is not recommended to use a sling against a deer as they can heal damage dealt to them and you may not be able to damage them fast enough to overcome the healing as range damage does much less consecutive damage than melee.