Legacy:Hardcap: Difference between revisions
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==Related Topics== | ==Related Topics== | ||
[[Softcap]] | *[[Softcap]] |
Revision as of 20:47, 21 June 2010
Hardcap is a term describing the effect of a skill on the quality of a product.
Hardcaps are put into effect when the quality of a product would be higher then the hardcapping skill. The quality of said product will be limited to the hardcapping skill level.
Example:
Product A is made of materials of average Q 36. However, the quality of Product A is hardcapped by Charisma.
Thus:
If your Charisma >= 36
Resulting product will be Q 36
If your Charisma < 36
Resulting product will be Q Charisma