Legacy:Personal Beliefs: Difference between revisions
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Personal Beliefs reflect how your character feels about important issues in Hearthlands. | Personal Beliefs reflect how your character feels about important issues in Hearthlands. | ||
Revision as of 15:47, 14 March 2011
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Personal Beliefs reflect how your character feels about important issues in Hearthlands.
Attitudes are dualisms on a scale of 11 increments from -5 to +5. The effects of extreme (-5 and +5) settings are listed below with the middle settings (-4 to +4) falling in the middle:
Dualism | File:Belief Slider Left.jpg | File:Belief Slider Right.jpg | |
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File:Belief Icon Death.jpg/File:Belief Icon Life.jpg | Death/Life
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File:Belief Icon Night.jpg/File:Belief Icon Day.jpg | Night/Day
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File:Belief Icon Barbarism.jpg/File:Belief Icon Civilization.jpg | Barbarism/Civilization
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File:Belief Icon Nature.jpg/File:Belief Icon Industry.jpg | Nature/Industry
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File:Belief Icon Martial.jpg/File:Belief Icon Peaceful.jpg | Martial/Peaceful |
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File:Belief Icon Tradition.jpg/File:Belief Icon Change.jpg | Tradition/Change
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Note that the +20% Learning Ability from Peaceful is also affected by your Tradition/Change Learning Ability multiplier. Therefore, if you have +20% Learning Ability from full Peaceful, and x3 LA from full Change, the +20% is multiplied by 3 to become +60%.
Attitude sliders are found in the character sheet in the Personal Beliefs section. The frequency with which they can be changed is influenced by your tradition/change setting (see above table). This time only decreases while logged in. Mousing over the image at the top of the menu displays the remaining time until another slider can be altered.
Every attitude change causes the Tradition/Change slider to move one step towards Change. The one exception is altering the Tradition/Change slider itself.
Notes
Jorb post commenting on belief changes (death effects, change/tradition influencing rate of attitude changes.)
Full Life is advised due to Grievous damage being rather useless, because animals have no HHP, and dealing higher HHP to players isn't very effective anyways.