Legacy:Personal Beliefs
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Personal Beliefs reflect how your character feels about important issues in Hearthlands. They exist only in legacy.
Attitudes are dualisms on a scale of 11 increments from -5 to +5. The effects of extreme (-5 and +5) settings are listed below with the middle settings (-4 to +4) falling in the middle:
Dualism | Title | ||
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/ | Death/Life
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/ | Night/Day
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/ | Barbarism/Civilization
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/ | Nature/Industry
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/ | Martial/Peaceful |
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/ | Tradition/Change
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- [1] This applies to the character who mined the ore, not the one who lights the smelter.
Notes
- Progress toward changing beliefs again is only counted while logged in. Z's above a character indicate that that character has not interacted with anything within the last 20 minutes/typed :afk in console which pauses beliefs being counted. Most custom clients prevent you from going afk; they can be found in the forum section The Wizard's Tower.
- Progress toward changing beliefs again is counted in in-game time, which is 3 times faster then actual time, so if it says 3 hours left, it actually is one hour of waiting.
- The +20% Learning Ability from Peaceful is also affected by your Tradition/Change Learning Ability multiplier. Therefore, if you have +20% Learning Ability from full Peaceful, and x3 LA from full Change, the +20% is multiplied by 3 to become +60%.
- Attitude sliders are found in the character sheet in the Personal Beliefs section. The frequency with which they can be changed is influenced by your tradition/change setting (see above table). This time only decreases while logged in. Mousing over the image at the top of the menu displays the remaining time until another slider can be altered.
- Every attitude change causes the Tradition/Change slider to move one step towards Change. The one exception is altering the Tradition/Change slider itself.
- Full Life is advised due to Grievous damage being rather useless, because animals have no HHP, and dealing higher HHP to players isn't very effective anyways.
- Jorb post commenting on belief changes (death effects, change/tradition influencing rate of attitude changes.)