Legacy:Personal Beliefs: Difference between revisions
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*Learning Ability: 1/3 of normal. | *Learning Ability: 1/3 of normal. | ||
*'''Death results in a 25% loss to skills and stats.''' | *'''Death results in a 25% loss to skills and stats.''' ('''about 43% total LP loss excluding personal claim) | ||
*Attitude changes can be made once every 3 days (in-game time). | *Attitude changes can be made once every 3 days (in-game time). | ||
*'''Receive 3 numen points per primary sacrifice.''' | *'''Receive 3 numen points per primary sacrifice.''' | ||
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*'''Learning Ability: x3 normal.''' | *'''Learning Ability: x3 normal.''' | ||
*Death results in a 75% loss to skills and stats. | *Death results in a 75% loss to skills and stats. ('''about 95% total LP loss excluding personal claim''') | ||
*'''Attitude changes can be made once every 8 hours (in-game time).''' | *'''Attitude changes can be made once every 8 hours (in-game time).''' | ||
*1/3 chance of receiving a numen point per primary sacrifice. | *1/3 chance of receiving a numen point per primary sacrifice. |
Revision as of 14:37, 23 March 2011
Personal Beliefs reflect how your character feels about important issues in Hearthlands.
Attitudes are dualisms on a scale of 11 increments from -5 to +5. The effects of extreme (-5 and +5) settings are listed below with the middle settings (-4 to +4) falling in the middle:
Dualism | File:Belief Slider Left.jpg | File:Belief Slider Right.jpg | |
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File:Belief Icon Death.jpg/File:Belief Icon Life.jpg | Death/Life
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File:Belief Icon Night.jpg/File:Belief Icon Day.jpg | Night/Day
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File:Belief Icon Barbarism.jpg/File:Belief Icon Civilization.jpg | Barbarism/Civilization
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File:Belief Icon Nature.jpg/File:Belief Icon Industry.jpg | Nature/Industry
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File:Belief Icon Martial.jpg/File:Belief Icon Peaceful.jpg | Martial/Peaceful |
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File:Belief Icon Tradition.jpg/File:Belief Icon Change.jpg | Tradition/Change
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Note that the +20% Learning Ability from Peaceful is also affected by your Tradition/Change Learning Ability multiplier. Therefore, if you have +20% Learning Ability from full Peaceful, and x3 LA from full Change, the +20% is multiplied by 3 to become +60%.
Attitude sliders are found in the character sheet in the Personal Beliefs section. The frequency with which they can be changed is influenced by your tradition/change setting (see above table). This time only decreases while logged in. Mousing over the image at the top of the menu displays the remaining time until another slider can be altered.
Every attitude change causes the Tradition/Change slider to move one step towards Change. The one exception is altering the Tradition/Change slider itself.
Notes
Jorb post commenting on belief changes (death effects, change/tradition influencing rate of attitude changes.)
Full Life is advised due to Grievous damage being rather useless, because animals have no HHP, and dealing higher HHP to players isn't very effective anyways.