Legacy:Personal Beliefs: Difference between revisions

From Ring of Brodgar
Jump to navigation Jump to search
(Undo revision 19328 by Kearn (talk))
m (clarity)
Line 74: Line 74:
|
|
*Learning Ability: 1/3 of normal.
*Learning Ability: 1/3 of normal.
*'''Death results in a 25% loss to skills and stats.'''
*'''Death results in a 25% loss to skills and stats.''' ('''about 43% total LP loss excluding personal claim)
*Attitude changes can be made once every 3 days (in-game time).
*Attitude changes can be made once every 3 days (in-game time).
*'''Receive 3 numen points per primary sacrifice.'''
*'''Receive 3 numen points per primary sacrifice.'''
|
|
*'''Learning Ability: x3 normal.'''
*'''Learning Ability: x3 normal.'''
*Death results in a 75% loss to skills and stats.
*Death results in a 75% loss to skills and stats. ('''about 95% total LP loss excluding personal claim''')
*'''Attitude changes can be made once every 8 hours (in-game time).'''
*'''Attitude changes can be made once every 8 hours (in-game time).'''
*1/3 chance of receiving a numen point per primary sacrifice.
*1/3 chance of receiving a numen point per primary sacrifice.

Revision as of 14:37, 23 March 2011

Personal Beliefs reflect how your character feels about important issues in Hearthlands.

Attitudes are dualisms on a scale of 11 increments from -5 to +5. The effects of extreme (-5 and +5) settings are listed below with the middle settings (-4 to +4) falling in the middle:


Dualism File:Belief Slider Left.jpg File:Belief Slider Right.jpg
File:Belief Icon Death.jpg/File:Belief Icon Life.jpg
Death/Life
  • -20% Maximum Health Points.
  • +20% Grievous damage (HHP damage).
  • +20% Maximum Health Points.
  • -20% Grievous damage (HHP damage).
File:Belief Icon Night.jpg/File:Belief Icon Day.jpg
Night/Day
  • Regenerate health at 3x speed during nighttime.
  • Regenerate health at 1/3 speed during daytime.
  • Regenerate health at 3x speed during daytime.
  • Regenerate health at 1/3 speed during nighttime.
File:Belief Icon Barbarism.jpg/File:Belief Icon Civilization.jpg
Barbarism/Civilization
  • +30% Strength.
  • +30% Constitution.
  • -30% Intelligence.
  • -30% Charisma.
  • -30% Strength.
  • -30% Constitution.
  • +30% Intelligence.
  • +30% Charisma.
File:Belief Icon Nature.jpg/File:Belief Icon Industry.jpg
Nature/Industry
  • 100% chance of getting 3 seeds per harvested crop (2 at neutral slider), excluding pumpkins and tea.
  • 100% chance of getting 2 Silk Filaments from unraveling cocoons instead of 1.
  • Decreased period between silkworms eating Mulberry Leaves.
  • 100% chance of potted trees sprouting, decreased tree sprouting time.
  • Roughly 4% chance of getting any metal from mined ore.
  • 50% chance of picking 1 Gray Clay, Cave Clay, or Feldspar.
  • 100% chance of getting 1 seed per harvested crop (2 at neutral slider), excluding pumpkins and tea.
  • 0% chance of getting any Silk Filaments from unraveling cocoons.
  • Increased period between silkworms eating Mulberry Leaves.
  • Decreased (Probably 25%) chance of potted trees sprouting.
  • Increased tree sprouting time while on Herbalist Tables
  • 20% chance of getting any metal from mined (common) ore.
  • 100% chance of picking 2 Gray Clay, Cave Clay, or Feldspar.
File:Belief Icon Martial.jpg/File:Belief Icon Peaceful.jpg
Martial/Peaceful
  • +20% Damage.
  • -20% Learning Ability.
  • -20% Damage.
  • +20% Learning Ability.
File:Belief Icon Tradition.jpg/File:Belief Icon Change.jpg
Tradition/Change
  • Learning Ability: 1/3 of normal.
  • Death results in a 25% loss to skills and stats. (about 43% total LP loss excluding personal claim)
  • Attitude changes can be made once every 3 days (in-game time).
  • Receive 3 numen points per primary sacrifice.
  • Learning Ability: x3 normal.
  • Death results in a 75% loss to skills and stats. (about 95% total LP loss excluding personal claim)
  • Attitude changes can be made once every 8 hours (in-game time).
  • 1/3 chance of receiving a numen point per primary sacrifice.

Note that the +20% Learning Ability from Peaceful is also affected by your Tradition/Change Learning Ability multiplier. Therefore, if you have +20% Learning Ability from full Peaceful, and x3 LA from full Change, the +20% is multiplied by 3 to become +60%.

Attitude sliders are found in the character sheet in the Personal Beliefs section. The frequency with which they can be changed is influenced by your tradition/change setting (see above table). This time only decreases while logged in. Mousing over the image at the top of the menu displays the remaining time until another slider can be altered.

Every attitude change causes the Tradition/Change slider to move one step towards Change. The one exception is altering the Tradition/Change slider itself.


Notes

Jorb post commenting on belief changes (death effects, change/tradition influencing rate of attitude changes.)

Full Life is advised due to Grievous damage being rather useless, because animals have no HHP, and dealing higher HHP to players isn't very effective anyways.