Legacy talk:Raw Hide: Difference between revisions
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Or maybe baseQ softcapped by sharpToolQ and further softcapped by survival. | Or maybe baseQ softcapped by sharpToolQ and further softcapped by survival. | ||
Can a high quality sharp tool make the hide an meat quality higher than the base? [[User:Theodor|Theodor]] 08:15, 25 March 2011 (CDT) | Can a high quality sharp tool make the hide an meat quality higher than the base? [[User:Theodor|Theodor]] 08:15, 25 March 2011 (CDT) | ||
:Okay, the tool does not rise the hide quality, but only softcaps it. Included this info in the article. [[User:Theodor|Theodor]] 17:08, 25 March 2011 (CDT) |
Revision as of 22:08, 25 March 2011
The quality formula
Let's gather info on how exactly the hide meat and intensities quality is calculated
base corpse Q=100 | ||
---|---|---|
sharp tool Q | survival | resulting skin Q |
10 | 27 | 41 |
10 | 29-30 | 42 |
10 | 31-32 | 43 |
22 | 27 | 44 |
22 | 29-30 | 45 |
22 | 31-32 | 46 |
Seems like (baseQ+sharpToolQ)/2 softcapped by survival.
Or maybe baseQ softcapped by sharpToolQ and further softcapped by survival.
Can a high quality sharp tool make the hide an meat quality higher than the base? Theodor 08:15, 25 March 2011 (CDT)
- Okay, the tool does not rise the hide quality, but only softcaps it. Included this info in the article. Theodor 17:08, 25 March 2011 (CDT)