Decay: Difference between revisions

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(Redirected page to Glossary#Decay)
 
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{{PAGENAME}} is a system of deterioration of game objects, commonly measured in Decay Hits (although the measure itself isn't very specific).
#REDIRECT [[Glossary#Decay]]
There are four main Decay patterns that can be observed:
*Resilient Structures: These items do not decay at all if placed on paved ground within [[Personal claim]] or [[Village Claim]] with authority. This category includes all immobile structures and most containers ([[Cupboard]] being notable exception).
*Indoor Structures: These items are safe from decay only if placed inside buildings or caves/mines, wherein they will not take any decay hits. This category includes most moveable structures and some containers.
*Fields and Terrain: Sometimes referred to as decaying, these actually transform into different terrains. Specifically [[Tree]] radius (and so tree-cutting and planting) and field plowing enact such changes. It happens regardless of claim coverage.
*Carcasses: These always decay, there's no way to prevent it. All unprocessed or skinned carcasses are subject to it.
 
=Decay Randomness=
Decay Hit can happen but is not guaranteed, so for example two sections of wall that are within a [[Village Claim]] without authority will both be subject to decay but can have different levels of decay-caused damage.
 
=Quote=
'''Jorb November 7th, 2010:''' "Decay Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all."
 
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Latest revision as of 19:31, 14 February 2017

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