Sandbox: Difference between revisions

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m (Text replacement - "I *[a-c]*[0-9]* *= *[d-f]*[0-9]* *I" to "[LJN867ARE]")
m (Re reset.)
Tag: Undo
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-- RE test strings --
-- RE test strings --
[LJN867ARE]
I123=456I
[LJN867ARE]
I  123  =  456  I
[LJN867ARE]
Iabc=defI
[LJN867ARE]
I  abc  =  def  I
[LJN867ARE]
Iabc123=def456I
[LJN867ARE]
I  abc123  =  def456  I


-- General Test Example Setup --
-- General Test Example Setup --

Revision as of 08:14, 6 December 2020

Sandbox page.

This is the RoB-general-sandbox where you can play and try out wiki editing safely.
There is also a more dedicated template-sandbox, for template debugging when needed.


Manual table case.
Quality Will Unarmed Combat Masonry Lore
10 +1 +2 +2 +3
40 +2 +4 +4 +6
90 +3 +6 +6 +9
  • 1
Generated table case.
  • Parm 1 is: <empty>, Parm tmp is: <empty>.
  • Parm 2 is: <empty>.
  • Parm 3 is: <empty>.
  • Parm 4 is: <empty>.
  • Parm 5 is: <empty>.

<no input case>... usage help/link?


  • 2
Generated table case.
  • Parm 1 is: will,1, Parm tmp is: <empty>.
  • Parm 2 is: unarmed combat,0.
  • Parm 3 is: <empty>.
  • Parm 4 is: <empty>.
  • Parm 5 is: <empty>.
Quality will unarmed combat
10 +1 +0
40 +2 +0
90 +3 +0


  • 3
Generated table case.
  • Parm 1 is: Will,1, Parm tmp is: <empty>.
  • Parm 2 is: Unarmed Combat,2.
  • Parm 3 is: Masonry,2.
  • Parm 4 is: Lore,3.
  • Parm 5 is: <empty>.
Quality Will Unarmed Combat Masonry Lore
10 +1 +2 +2 +3
40 +2 +4 +4 +6
90 +3 +6 +6 +9


note - Graph_QM.png
plain: Graph QM.png
240x: Graph QM.png
360x: Graph QM.png