Ring of Brodgar:Object Soak & Hitpoints data dump
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Current objects with unknown soak
Object | STR | TOOL | Result | (Dmg) | (Other stuff) | ||
---|---|---|---|---|---|---|---|
... | ... | ... | ... | (Dmg) | ... | ||
Foxhole | 15 | Hand | Success | 3 | (soak <= 2) | ||
Village Banner (dead village) | 15 | Hand | Success | 3 | (soak <= 2) | HD (1,2,3,..,26)% | |
Village Banner (dead village) | 15 | Axe | Success | - | (soak probably zero) | HD (1,2,3,..,26)% | |
Milestone (unclaimed broken-trail end-point) | 15 | Hand | Success | 3 | (soak <= 2) | HD (1,2,3,4,6,7,8,9,10,12,13,14,15,16)% | |
Milestone (unclaimed broken-trail end-point) | 15 | Axe | Success | - | (soak > zero) | HD (1,3,4.6,8,9,11,12,14,16)% | |
Milestone (unclaimed mid-trail) | 15 | Axe | To weak | 4 | (soak >= 4) | ||
Snekkja | 15 | Axe | To weak | 4 | (soak >= 4) | ||
Bonfire | 15 | Hand | To weak | 3 | soak == 3 | ||
Bonfire | 15 | Axe | Success | 4 | soak == 3 | HD < 1% |
- Tool: "Hand", "Axe", "Pickaxe" or "Sledgehammer"
- Result: "To weak" or "Success".
- Damage: Optional. (calculated)
- Other stuff: Optional. (additional logic conclusions & raw hit-points related data)
- (Row-order not important)