Ring of Brodgar:Object Soak & Hitpoints data dump

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Current objects with unknown soak

Object STR TOOL Result (Dmg) (Other stuff)
... ... ... ... (Dmg) ...
Foxhole 15 Hand Success 3 (soak <= 2)
Village Banner (dead village) 15 Hand Success 3 (soak <= 2) HD (1,2,3,..,26)%
Village Banner (dead village) 15 Axe Success - (soak probably zero) HD (1,2,3,..,26)%
Milestone (unclaimed broken-trail end-point) 15 Hand Success 3 (soak <= 2) HD (1,2,3,4,6,7,8,9,10,12,13,14,15,16,18,19,20,21,22,24,25,26,27,28,30,31,32,33)%
Milestone (unclaimed broken-trail end-point) 15 Axe Success - (soak > zero) HD (1,3,4.6,8,9,11,12,14,16,17,19,20,22,24,25,27,28,30,32,33)%
Milestone (unclaimed mid-trail) 15 Axe To weak 4 (soak >= 4)
Snekkja 15 Axe To weak 4 (soak >= 4)
Bonfire 15 Hand To weak 3 soak == 3
Bonfire 15 Axe Success 4 soak == 3 HD < 1%
Tool: "Hand", "Axe", "Pickaxe" or "Sledgehammer"
Result: "To weak" or "Success".
Damage: Optional. (calculated)
Other stuff: Optional. (additional logic conclusions & raw hit-points related data)
(Row-order not important)