Legacy talk:Foraging

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Ant Hills: It appears they can no longer be raided without hunting. Can someone confirm this?

clarify please

The article says:

  • There is a base value to start spotting foragable goods. Higher stats will increase the spotting chance, until reaching 4 times the base value.

Can anyone clarify the second sentence? Does it mean that the probability to spot is increased 4 times, or that there's no point leveling PER*EXP further than 4 times the base value?

On the spot probability

Suppose a herb is growing near your house. Each time you exit the house you spot that herb with a certain chance (dependant on your per*exp). So if you enter-exit the house many times (say, 100), and count how many times did you see that plant, you can get an approximation to the real spot chance. Maybe, when we have enough data, we can get the formula how is that chance calculated.

So, at 725 per*exp (25*29) have spotted Tangled Bramble 78/100 times. And at 18*29 =522 per*exp (without spectacles), only 40/100.

Earlier I've experimented with candleberry and with per*exp=297 (11*27) spotted it 15/50 times.

Any ideas about the formula?

Theodor 20:26, 26 March 2011 (CDT)

Okay, it seems that there's a thereshold per*exp value to start seeing a herb and every 5 per*exp above that increase the chance of finding it by 1%. If this is true, then Tangled Bramble minimal per*exp would be ~320 and candleberry's - around 150. The wiki states that the lowest reported per*exp to spot these herbs are 351 and 160 respectively which are very close! Theodor 20:35, 26 March 2011 (CDT)
Disregard that, most probably I was wrong from the start. Quoting Jorb: "Rustroot's base level is 1000. Which means you'll start seeing them at 500 and see all of them at 2000."