Hunger
Hunger Levels
Unlike legacy haven hunger levels are NOT effected by ingame activities other than eating foods. Hunger level only decreases over real time depending on your hunger level.
Each food has a hunger value that adds up when eaten to change your Hunger Level once at 100%. Each subsequent hunger level has a lower "Food efficiency" bonuses, but takes less time to return to a lower hunger level.
Hunger Level | Food Efficiency | Variety Bonus @15 max stat | Approx time to lose 1% hunger |
---|---|---|---|
Ravenous | 300% | 28.3% | |
Famished | 200% | 23.1% | |
Hungry | 100% | 16.3% | |
Content | 90% | 15.5% | |
Full | 50% | 11.5% | |
Stuffed | 25% | 8.1% | 46 seconds |
Overstuffed | 10% | 7 seconds |
Food Efficiency
This value is effectively the same as the "food event bonus" also given on some Symbel. It multiplies the FEP value of the food you eat to be either positive or negative by the percentage shown. It also positively effects Variety bonus see below
Variety Bonus
Jorb posted that variety bonus is effected by food efficiency here [1]. This bonus works simularly to legacy where each new food type eaten will decrease the amount of FEPs in order to level-up an attribute, it is increased by higher food efficienct but is also reduced by your highest Base attribute (max stat).
The table values above are all exact when your max stat is 15. But if your max stat is higher for example at 40; then 200% food effiency instead gives 14% Variety bonus, and 100% food effiency gives 10% Variety bonus.