Category talk:Containers
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Container separation
Currently any object that has some inventory-type attached to it is classified as a container. (ie: when (x|y)inv is specified)
Inventory types:
- General purpose: Has no innate item-limit. (crate, cupboard, player inventory, etc)
- Specific purpose: Has some innate item-limit. (table, creel, kiln)
- Resource transformation: (kiln, oven)
- Resource handling/boosting: (table, ...)
- Resource generator: Generates (specific) items. Don't excepts placement of (same) items(?). (tidepool, ...)
Excluded: Hearthfire. Deemed a specific/special type on its own.
Current related categories:
- Browse|Content|Objects|Containers
(Browse|Content|Objects|Containers Liquid: A specific-type on its own.)
Potential solutions:
- - Per page category linking.
- - Category names: ...
- - Seems the better option, based on the relative limited number of category-items, at the moment. (although some are missing)
- - Per page property setting. (+auto category linking)
- -- property name(s): ...
(Just pondering) --.MvGulik. 12:52, 21 February 2025 (UTC)