Category talk:Immobile Structures

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Exception builds

General issue: Lift=No => Auto "Immobile Structures" (& "Structure") tagging.
General potential fix: Ditch Lift parm in those case. ...
Alternatives: ...
Def "Structures": ... Nontraversable(?), and/or No simple no-effort removal.
Carpet: Can be picked up. Can be placed in inventory (ie: item vs true build structure) (non-blocking) -- fixed(removed lift parm).
Flotsam: Hmm. Disappears with simple interaction (ie: click+no effort). (think its also non-blocking)
Guano Pile: ??? (no related experience or info)
War Flag: ??? (no related experience or info)
Wild Beehive: Not a true terrains object/Structure. Linked to tree.. -- fixed(removed lift parm).


Non-blocking (at least for the character), also disappears(replaced by something else) when walking over it.
Dust Pile, Leaf Pile, ...


Although not lift-able, but can be moved. So technically its not really immobile (but still "Structures"). (?: Lift => Moveable, Lift=Moveable, ...)
Cart, Sleigh, Wagon, ...


Special/oddball cases.
Mine Hole: Technical a flat horizontal door on the floor (ie:travel-element). Nontraversable unless interacted(click) with. (Sublime Portico: standalone vertical door)
Swirling Vortex: Same as Mine Hole. But with interaction activated by traversing it.
Mound Bed, Village Banner, (Village Buoy?): Technically a dropped carpet type (ie:fully traversable) that can't be picked up.
--.MvGulik. 13:17, 10 January 2025 (UTC)