Category talk:Immobile Structures
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Exception builds
- General issue: Lift=No => Auto "Immobile Structures" (& "Structure") tagging.
- General potential fix: Ditch Lift parm in those case. ...
- Alternatives: ...
- Def "Structures": ... Nontraversable(?), and/or No simple no-effort removal.
- Carpet: Can be picked up. Can be placed in inventory (ie: item vs true build structure) (non-blocking) -- fixed(removed lift parm).
- Flotsam: Hmm. Disappears with simple interaction (ie: click+no effort). (think its also non-blocking)
- Guano Pile: ??? (no related experience or info)
- War Flag: ??? (no related experience or info)
- Wild Beehive: Not a true terrains object/Structure. Linked to tree.. -- fixed(removed lift parm).
- Non-blocking (at least for the character), also disappears(replaced by something else) when walking over it.
- Dust Pile, Leaf Pile, ...
- Although not lift-able, but can be moved. So technically its not really immobile (but still "Structures"). (?: Lift => Moveable,
Lift=Moveable, ...)- Cart, Sleigh, Wagon, ...
- Special/oddball cases.
- Mine Hole: Technical a flat horizontal door on the floor (ie:travel-element). Nontraversable unless interacted(click) with. (Sublime Portico: standalone vertical door)
- Swirling Vortex: Same as Mine Hole. But with interaction activated by traversing it.
- Mound Bed, Village Banner, (Village Buoy?): Technically a dropped carpet type (ie:fully traversable) that can't be picked up.
- --.MvGulik. 13:17, 10 January 2025 (UTC)