Cattle Roster

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Adventure > Cattle Roster

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Selection

Other than manual selecting rows by clicking on the selection boxes. Rows can also be selected by clicking on the animal state icons. This will flip the selection of rows which have the same state. (All mouse buttons)

Sorting

All columns, including "Name" but not 'selection', can be sorted in ascending and descending order. Sorting uses a fixed/predetermined initial order instead of being based on the current displayed order. (Left mouse only)

Animal States

...(Gender, Growth, Pregnancy, Lactating, Branded)

Properties

Quality

...(all animal types)(value)

Meat Quantity

...(all animal types)(value)
  • Determines quantity of meat, intestines, entrails, fat cuts.
  • Quantity ...
  • (Cattle) Raw data: Meat[40,(38),37,35,33,29,25]: intestines[8,(8),7,7,7,6,5], entrails[12,(12),11,11,10,9,8]. "(<Juvenile*2>)"
  • (Horse) intestines/entrails <= round(meat/4). (meat(20) => Intestines(5) + entrails(5))
  • Fixed quantities: fat cuts(2)(Juvenile(1)), bollocks(1*), suckling's maw(1*), brain(1). *)when applicable.

Truffle Snout

...(Pigs only)(value)

Endurance

...(Horses only)(value)

Stamina

...(Horses only)(value)

Metabolism

...(Horses only)(value)

Wool Quantity

...(Goats,Sheep)(value)

Meat Quality

...(all animal types)(percentage)
  • Determines quality of meat, intestines, entrails, fat cuts, bollocks, suckling's maw, brain.
  • Quality = ...

Milk Quality

...(all animal types)(not all can be milked)(percentage)

Wool Quality

...(Goats,Sheep)(value)

Hide Quality

...(all animal types)(percentage)(range:...)
  • Determines hide and bones quality.
  • Quantity(fixed): Hide(2) & Bones(6). (Juvenile <= Mature/2) (Horse,Cattle)

Breeding Quality

...(all animal types)(value)
  • Seems a time-gated property. (ie: The Breeding(on) state is not a persistent state. It comes and goes.)
  • The breeding value probably relates to the time delay between consecutive breeding(on) states.
  • ...(Other effects: Unsure.)


Game Development

  • Planting Roster (2022-11-23) >"Added a "Branded" icon to animals in the Cattle Roster, indicating whether an animal is branded by you, by someone else, or not at all."
  • Chicken Run (2020-12-13) >"Added several sorting options to the Cattle Roster for various boolean states: Male/Female, Child/Adult, Dead/Alive, and Pregnant/Non-Pregnant. You can toggle selection of all animals with a particular one of these states by clicking in the respective column. Also added buttons to select All/None."
  • Upon Further Inspection (2020-12-06) >"You may now area select animals for Cattle Roster memorization. You can access a cursor for this purpose by Shift-Clicking the Cattle Roster icon in the adventure menu."
  • Upon Further Inspection (2020-12-06) >"Domesticated Animals may now be assigned a color in their interface, much like hearthlings in the buddy list, and their names will be displayed in that color. Note that you may have to re-inspect or reload (log out/log in, for example) an animal to get their color updated in the roster, since the cattle info is a bit difficult to update, but hoping to improve on that down the road."
  • Cattle Time (2020-11-29) >"Added "Cattle Roster". Domesticated animals can now be "Memorized" from their flower menus, and doing so adds them to your Cattle Roster. The Cattle Roster provides a quick and easily accessible overview of known animals, where you can sort them by their names and other various qualities. Should simplify management of them significantly. You can find it under "Adventure" -> "Cattle Roster"."