Legacy talk:Board

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Formula

The formula presented is close, but not correct. I have tested several combinations of saws and carpentry levels, and there have been a couple instances where the presented formula does not match up. Provided below is a table of my findings. Add onto the table if you wish, and test formulae against these findings.


Board Quality Test
Log Quality Saw Quality Carpentry Skill Resultant Board ((SawQ * LogQ) ^ .5 + Carp)/2
10 95 10 19 20.--
10 45 10 15 15.5
10 5 1 4 4.--
10 73 10 18 18.--
10 10 10 10 10.--
10 73 40 27 27.--
10 10 12 10 11.--
10 45 12 16 16.--
10 95 12 21 21.--
10 73 12 19 19.5



96.28.193.83 16:49, August 9, 2010 (UTC)

This formula, as all others in the game rounds down. The only one that doesn't match then is the q10 q10 which you've calculated to be 11. That's not the case. Carpentry only comes into the mix if it is lower than the calculated board q. Which in that case would be 10. The formula is correct.

18:46, Jan 27, 2010

I just got Q19 boards with a Q43 saw, Q10 lumber, and 20 carpentry. (43*10)^0.5 = 20.7.

Sept 3, 2012: think this formula may need a tweak, q27 saw q10 log(16.431...) q15 boards with carpentry at 17 so it wasn't softcapped...atleast not by carpentry, any chance dex has a role in board quality also? only asking since my dex is 14 and if its sqrt(dex*carp) it would softcap me to 15, and I know sqrt(dex*sewing) works on alot of things so it seems reasonable