Legacy talk:Creatures
some Creatures Levels
- Levels of animals are fixed since W4 - fox level IV, boars VII, bears X, Deer X
but it seems not completly fixed as the discussion shows http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=22391&start=7120#p491795 and ongoing --Borka (talk) 21:05, 11 September 2014 (EDT)
Skin table
Creature Name | Fresh Skin Name | Dried Skin Name | Slots |
---|---|---|---|
Bear | Raw Bear Hide | Dried Bear Hide | 2x2 |
Boar | Raw Hide | Dried Hide | 2x2 |
Cow | Raw Hide | Dried Hide | 2x2 |
Deer | Raw Hide | Dried Hide | 2x2 |
Fox | Raw Fox Hide | Dried Fox Hide | 1x2 |
Rabbit | Fresh Rabbit Fur | Rabbit Fur | 1x1 |
Sheep | 1x2 |
Splitting the Herd
I noticed while mouflon hunting that if I go far away enough from a good number of mouflon, I'll split the herd and while only 3 are aggroed, those are the original herdlings. I may need more confirmation on this strange behavior.
Also noteworthy is even after repeated assault on the original herd, new herd is not responding. . . I'd like to say bug, but according to Bay12, I'm more inclined now to say 'unintentional feature.' --Omniknight (talk) 02:25, 12 August 2013 (EDT)
When deaggroed from far away and there are a good amount close enough to resist deaggro, the un-aggroed Aurochsen then remain as the 'original herd.' The new herd then ambles peacefully, chewing away at Hearthland cud. EDIT: HOWEVER, after disengaging the original herd, and re-engaging any of the nearby Aurochs, they group up again, bolstered, reunited, and ready to serve the cause that is the well-being of the Herd ... not to mention maiming daft hearthlings. Owww. . . . --Omniknight (talk) 02:53, 12 August 2013 (EDT)