Ring of Brodgar:General Jobs

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[Show/hide] Wicker vs Branch

[14 July 2023]
Currently Branch has 27 items listed as needing a branch specifically, instead of any wicker-type item.
Might be correct ... but seems it could also be outdated.
Checked about halve of the listed items. Seems correct.
[Closed]

[Show/hide] Updating in-game menu icons

[18 July 2023]
Pondering about potential general use of game-icons.
The updated game-icons look a lot nicer than the old ones.
Using them to replace the main infobox image: No.
Could perhaps be used as potential default if no alternative main-image is used. But that on its own is deemed insufficient to do some special setup.
Using them in the infobox-title part: Would probably look messy -- with the current infobox styling.
Using them in the GameMenu-Box: Not sure yet. Current height of the GameMenu-Box is nice, but a bit small for the icons (quality wise).
...

[Show/hide] Images - Classification

[31 July 2023]
  • A) See about adding/linking all images to the Images Category. (6000+ ... script job) (Done)
  • B) See about some potential general image classifications. (Related Templates more or less done) (Done)
  • C) See about general useful classifications. ... (first: get edit-bot-script in working order.) (Done)
  • ?) Can some SMW property be of some use to bypass the need to edit the main template to add/change class-keywords. (probably not. Would probably also need an additional sub-template) ...
  • Z) See about the Image-License part. (currently completely reset. As all active cases seemed to come from the import-wiki-source.) Figure images that are, or use game-graphics (directly or indirectly) probably fall, by default, into the games own used License (well at least for the pulled res-images).


[20 August 2023] [More or less done]
  • All images now use the Images category.
    • Con: New images need an additional (page-)edit to add the image classification call. (image summary should not be used for that)
  • Classified the bulk of them into separate img-categories.
  • Pondering a bit about some of the Unclassified leftovers.
[20 August 2023] [More or less done]

[Show/hide] Gildable Equipment (dupe-source-data merge)

[4 September 2023]
Currently the Gildable Equipment page contains manual(dupe) data. Data that, for the most part, is also specified in the related item pages.
Currently missing for a potential directly merging/(templating the Gildable Equipment page) is some item type/class specification (shoe,shirt,cape,...) at the infobox level.
Although the separate GM part has this data, that data (new or changed) only becomes available to other separate template calls (on the same page) at a second save. (default MW/SMW behavior)
Would need to move/include the GM part into the infobox to potential uses that data directly (not considering this as an option, at least not just for this/now)
Could perhaps potentially use the GM data as type filter on the Gildable Equipment page. ...
...
Pull and compare data from both sets ...
...
[Done] [Closed]

[Show/hide] Auto generated redirects

[14 November 2023]
Potential auto generating redirects based on real page page-names. (auto: as in scripted mw-bot doing the job.)
But for that it makes sense to have some structured idea of when or when not. (which I currently don't really have, other than whats below.)
Main reason, as far as I'm concerned, is as a fix to MW's case-sensitive limit. Which includes MW's default search.
- Argument: Search needs to be simple. Having to add caps in search is less simple than being able to just search with full lower-case text.
- (general down side: Both cases will show up in (partial-text)search despite one being a redirect to the other. ... Hmm: DISPLAYTITLE.)
Secondary reason would be alternative search terms. (although that feel a bit of a potential can of worms to me.)+(not included in automation job)
Here it makes sense (to me at least) to only support full lower-case variants. And up to two words. (Although exceptions are probably to be expected.)
...
[Generally Open (Idea minus Wip-state)]

[Show/hide] Sticky table headers

[21 Dec 2023]
See about potential easy (CSS) ways to apply sticky headers to SMW generated tables.
(Using intermediated template(s) would be general maintenance heavy.)
(Recheck if fatter cells borders on stickyHeaders tables can be worked around. Probably not ... if I recall correctly.)
...