Ring of Brodgar:General Jobs
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[Show/hide] Wicker vs Branch
- [14 July 2023]
- Currently Branch has 27 items listed as needing a branch specifically, instead of any wicker-type item.
- Might be correct ... but seems it could also be outdated.
- Checked about halve of the listed items. Seems correct.
- [Closed]
- [18 July 2023]
- Pondering about potential general use of game-icons.
- The updated game-icons look a lot nicer than the old ones.
- Using them to replace the main infobox image: No.
- Could perhaps be used as potential default if no alternative main-image is used. But that on its own is deemed insufficient to do some special setup.
- Using them in the infobox-title part: Would probably look messy -- with the current infobox styling.
- Using them in the GameMenu-Box: Not sure yet. Current height of the GameMenu-Box is nice, but a bit small for the icons (quality wise).
- ...
[Show/hide] Images - Classification
- [31 July 2023]
A) See about adding/linking all images to the Images Category. (6000+ ... script job)(Done)B) See about some potential general image classifications. (Related Templates more or less done)(Done)C) See about general useful classifications. ... (first: get edit-bot-script in working order.)(Done)- ?) Can some SMW property be of some use to bypass the need to edit the main template to add/change class-keywords. (probably not. Would probably also need an additional sub-template) ...
- Z) See about the Image-License part. (currently completely reset. As all active cases seemed to come from the import-wiki-source.) Figure images that are, or use game-graphics (directly or indirectly) probably fall, by default, into the games own used License (well at least for the pulled res-images).
- [20 August 2023] [More or less done]
- All images now use the Images category.
- Con: New images need an additional (page-)edit to add the image classification call. (image summary should not be used for that)
- Classified the bulk of them into separate img-categories.
- Pondering a bit about some of the Unclassified leftovers.
- [20 August 2023] [More or less done]
[Show/hide] Gildable Equipment (dupe-source-data merge)
- [4 September 2023]
- Currently the Gildable Equipment page contains manual(dupe) data. Data that, for the most part, is also specified in the related item pages.
- Currently missing for a potential directly merging/(templating the Gildable Equipment page) is some item type/class specification (shoe,shirt,cape,...) at the infobox level.
- Although the separate GM part has this data, that data (new or changed) only becomes available to other separate template calls (on the same page) at a second save. (default MW/SMW behavior)
- Would need to move/include the GM part into the infobox to potential uses that data directly (not considering this as an option, at least not just for this/now)
- Could perhaps potentially use the GM data as type filter on the Gildable Equipment page. ...
- ...
- Pull and compare data from both sets ...
- ...
- [Done] [Closed]
[Show/hide] Auto generated redirects
- [14 November 2023]
- Potential auto generating redirects based on real page page-names. (auto: as in scripted mw-bot doing the job.)
- But for that it makes sense to have some structured idea of when or when not. (which I currently don't really have, other than whats below.)
- Main reason, as far as I'm concerned, is as a fix to MW's case-sensitive limit. Which includes MW's default search.
- - Argument: Search needs to be simple. Having to add caps in search is less simple than being able to just search with full lower-case text.
- - (general down side: Both cases will show up in (partial-text)search despite one being a redirect to the other. ... Hmm: DISPLAYTITLE.)
- Secondary reason would be alternative search terms. (although that feel a bit of a potential can of worms to me.)+(not included in automation job)
- Here it makes sense (to me at least) to only support full lower-case variants. And up to two words. (Although exceptions are probably to be expected.)
- ...
- [Generally Open (Idea minus Wip-state)]
[Show/hide] Sticky table headers
- [21 Dec 2023]
- See about potential easy (CSS) ways to apply sticky headers to SMW generated tables.
- (Using intermediated template(s) would be general maintenance heavy.)
- (Recheck if fatter cells borders on stickyHeaders tables can be worked around. Probably not ... if I recall correctly.)
- ...