Ring of Brodgar:W16.N
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Fast-world vs Slow/Main-world
- Although overall there should not be any significant 'general' differences between fast and slow worlds.
- But there will be some of course, like, for example, time related changes.
- Any fast-world specific features or data should be marked as such (See the Marktext template for this). And should not replace any main-world related data/info.
- This also means that fast world specific data can't (should not!) be used inside the current infoboxes.
- Also do this on talk-pages. It allows easy searching for 16.1 related cases. A simple
{{MT|m=fw|16.1}}would do.
- Alternatively spotted difference can also be dumped in this page. While using this page's Talk-page for discussion about particular changes, or for dumping raw data. (ie: general collection)
- A later option, when more is known, would be using a "W16.1" sub-page and adding a link to it from the main subject page. (ie: "Kiln/w16.1". Used sub-page name might change.)
- As its currently unclear where all the fast- vs slow-world differences might be, no potential other solutions are considered at this point.
- When it come to time related changes. The dev's will probably use some general ratio change or changes. These ratio's would be general targets.
- -.MvGulik. 11:44, 29 November 2025 (UTC)
W16.1 Discoveries Thread
HnH Post-link: W16.1 Discoveries Thread
- Trees: +Dragon tree.
- +You need an axe to chop boughs. (all trees)
- Clothing: +Birch bark (Cap, Shirt, Pants).
- Biome: +Bad lands, Resource: +Bad sand, (+Some unknown tree that did not make it).
- Thicket: +Difficult to see buff, +Wound: Thicket Thorns.
- Biome(kinda): +River Bed, Resource: +River Bed Clay.
- Tools: Stone axe: +Nerfed -20% mining quality.
- Cave entry: +Enforced build exclusion zone.
- Thingwall: You can't hop between continents if the starting TW and destination TW are not in the same realm.
- Gates: Rage: +removes the ability to pass gates while in combat.
- Herbs: +Glowshroom, new mushroom growing in caves. (at 10ql gives 720lp with study time of 2h44m08s, mw 6, exp cost 12)
- General decay: Other than acting faster because of the faster game-time, its rate might also have been increased on top of that.
- Kritter(Bird): Goshawk (~badlands)
- Wound: +Thicket Thorns.
- Bugs
- Thorny thicket debuff can stay active if exiting thicket other than walking out. Ref
Can't dig mountain snow without a pickaxe.(apparently fixed)
Other Stuff
- Game-time vs real time ratio for 16.1 seems to be around 5
- General result after experimental testing: 3.29*0.5=4.935. ie: the exact value and potential uncertainty are still unknown.
- Only checked against game datetime progression (.MvGulik.). Although other sources suggest this also applies to other game stuff.