Talk:Crops table
Heading text 1
Trying to nail down the stage times for the various crops.
Barley: Stage 2:
Beets: Stage 2: ~18 hrs. No Growth Speed Bonus.
Carrots: Stage 2:
Flax: Stage 2: Complete at < 21 hrs. w/+15% GSB.
Hemp: Stage 2:
Leek: I don't have any yet...
Lettuce: Stage 2: ~14 hrs. w/+28% GSB.
Pipeweed: Stage 2: Complete at < 20 hrs. Stage 4: Complete at 53H38M w/no GSB. Stage 5 is harvest stage.
Poppy: Stage 2:
Pumpkin: Stage 2:
Red Onion: Stage 2: ~21H37M w/+28% GSB.
Turnip: Stage 2: ~24 hrs to complete. W/no GSB. Stage 3: 46H45M to complete.
Yellow Onion: Stage 2 was ~22 hrs w/+28% GSB. = ~30.5 Hrs. w/out bonus.
Wheat: Stage 2: Start @~18 Hrs w/+15% GSB. = ~21H11M w/out bonus. Complete @ ~ < 21H40M = ~ < 25H30M w/out bonus.
Trellis Crops:
Cucumber: Stage 2:
Grapes: Stage 2:
Hops: Stage 2:
Peas: Stage 2:
Peppercorn: Stage 2:
Note: I know my math is off. Not sure of the correct formula to deduce correct times when bonuses are applied. --Reyajh (talk) 10:09, 27 May 2018 (EDT)
Edit: 'The correct formula.' If a realm bonus grants +15% GSB to a crop and the crop takes 48 hours to reach a certain stage then to determine the normal growth speed: Divide 48 by .85 = 56.6 Hours would be the normal growth speed. You divide by .85 because adding it to the 15% or .15 gives the required 100%. so a realm bonus of 28% would require dividing by .72 because .72 + .28 = 1. --Reyajh (talk) 12:56, 28 May 2018 (EDT)
Crops(Farming), SMW-property data
- Currently there is no nice crops specific SMW property data. Like crop-names, seeds(if any) or potential other crops data.
- Data dissection: (what kind of crop-data do we have)
- Definition workout:
- a) Can be re-planted after harvesting (ie:farmed). (technical the same is true for garden-pot supported plants.)
- b) Are effected by seasonal changes. (not true for garden-pot supported plants. Well at least not that I know off.)
- c) Can only be planted on plowed fields, trellises or Woodchips terrain.
- d) Have different growth stages. (Although for some crops that's merely a gfx thing.)
- Infobox parms:
- "plantable": Main trigger(Bool) Generally true. (potentially false for forageable stuff that looks and behaves(game) like a plant/flower/etc)
- "Stages": Type separation(Int) Garden-pot plants would be 1. Anything larger would be farming-type crops.
- Definition workout:
- ... (wip)
- --.MvGulik. 21:20, 26 February 2026 (UTC)