Template talk:GM/prop
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GM trailing "..." data-flag
- Hmm. The trailing "..." data-flag looks ambiguous and misplaced in a lot of cases. As if there are more option at a given menu(item), while its actually a toggle or action. :More pondering to do. (named parm probably best, implementation?)
- potential use special character, other that "$", to tag the last item as a menu-item. (would need additional string detection and cleaning codes)
- potential use named parameter to differentiate between the different GM types/usage.
- Normal/default: Pagename/subject is menu-item.
- General menu-item: GM last item is general action. Like "Roast Meat" or "Dig".
- ...
- --Mvg bot (talk) 11:07, 25 March 2025 (UTC)
- Troublesome.
- The Requires property, which handles most core-linking, is a general property. Which uses, and is thereby limited, to actual page-names(source where the link is set to other names/pages).
- With the alternative sub-object property the source page is still the main part in its SMW/record ID-name. It just has an additional "#..." trailing part (a set name or random id).
- Hmm ... The SMW special "Has Subobject" property might help, although its results are still source-page related.
- last would be using a separate GM page to dump the whole game-menu tree structure. same as with skill & credo tree graphs ... probably the easiest and least complicated solution.
- Hmm ... could that data be re-used in the GM parts itself. (as in no need to specify all parent menu-sections, only the last/containing menu-section. And the menu-item(name+hotkey) itself.
- --Mvg bot (talk) 11:07, 25 March 2025 (UTC)