User:An Alias
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I've found Haven and Hearth a very interesting concept so far, I have begun playing as of 28/03/2012. The problem with these games is, they don't appeal to the masses. Kids these days aren't interested in trade and negotiation, collaborative work. Of my peers, whom are of a young age, most all of them are focused on the fast-blinky-light-seizure games. Delayed gratification, mental effort required, planning, et al, don't appeal to them. But I hope this community thrives. I'll make any edits when I can to help guide things along.