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This category is used to list all clothing objects which provide armor to player characters when worn.

How armor works

If a piece of armor has class X/Y, it means that it can absorb X hitpoints without taking damage, and then absorb Y more hitpoints, subtracting them from its HP, before any damage is passed to a player.

If you have several pieces of armor equipped, their damageless absorption takes precedence, and any absorption that deals damage to the armor is dealt evenly over the pieces equipped.

For example, if you have leather armor (1/2), leather pants (also 1/2) and leather boots (0/2) equipped, each with at least 2 HP, and you take 5 points of damage, 2 points are absorbed damagelessly, and the three remaining points are distributed evenly, so that each piece takes one hitpoint of damage. It would take 9 points of damage or more from an attack to actually deal damage to the player. (by Loftar)

While moving your armor still provides full absorption but your defense bar is negated.

"Indeed. Since the new combat system, every attack has a certain armor penetration value, with unarmed attacks usually having larger such than melee attacks." - Loftar Aug 07, 2010