Getting Started

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If you are new to Haven & Hearth, it is recommended that you read the Sevenless's Guide for Beginning Players Checking forums frequently. Especially Announcements section might be very helpful, as developers may add something possibly deadly into the game.

Improving your character

In Haven and Hearth, you don't so much 'level up' via XP so much as you earn Learning Points (LPs) and spend them on skills, which in turn make your character better.

Earning LP

As of World 8, you only get LPs for discovering new items or by studying Curiosities

Before you start earning LP, make sure you have some spare experience. Experience is gained by random lores that appear when you do stuff. Studying all kinds of curiosities consume this at variable amounts.

Some of the easiest things to "discover" when first starting out:

Note that you must discover resources before you will be able to craft with them. So for example, Leather Boots not only requires that you have the skill Tanning but also requires that you have taken a piece of Leather from a Tanning Tub. Just having a friend give you leather is not enough.

Personally I thoroughly recommend picking up the fishing skill as your first skill and catching as many fish as you can. You'll get LP and you can eat the fish for good early FEP's.

Some of the first Curiosities you might get:

Using LP

--To be added--

Increasing Stats

Your Attributes (STR, AGI, INT, etc.) are increased by eating various foods. Each food provides a number of Food Event Points (FEPs) towards various stats, detailed in the FEP Table. To increase a stat, you must accumulate a number of FEPs equal to your highest stat (ignoring modifiers). By placing the cursor over the bar below the statistics on the character sheet, you can see a tooltip showing how many FEPs you currently have and how many you need. The stat that is increased is probabilistically determined by how many FEPs you have towards each stat. For example, if you only eat bear salami, then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of strength increasing by one, and a 42.86% chance of charisma increasing by one. After a stat is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which stat increases before the current FEPs are reset).


See List of Equipment.

How To ...

If you wish to know how to create a specific object, please look it up in the Objects category.

Keyboard Shortcuts

See Keyboard Shortcuts.

Console Commands

See Console Commands.