Foraging

From Ring of Brodgar


Foraging
Foraging.png
Foraging
LP Cost 25
Skill(s) Required Oral Tradition
Skill(s) Enabled Farming, Fishing, Hunting, Pottery, Stone Working
Required By Bay Bolete, Beaver Delights, Beer, Black Trumpets, Bloated Bolete, Blood Stern, Blueberries, Camomile, Candleberry, Cattail, Cattail Fibres, Cattail Head, Cattail Roots, Cave Clay, Cave Coral, Cave Lantern, Cavebulb, Chantrelles, Chewed Fibre, Chiming Bluebell, Chives, Clover, Dandelion, Dewy Lady's Mantle, Edelweiß, Field Blewits, Four-Leaf Clover, Frog's Crown, Glimmermoss, Gray Clay, Green Kelp, Kvann, Lady's Mantle, Lingonberries, Mandrake Root, Marsh-Mallow, Mistletoe, Morels, Parasol Mushroom, Parboiled Morels, Peculiar Flotsam, Rainbow Shell, Rainbowpad, River Pearl Mussel, Royal Toadstool, Rustroot, Spindly Taproot, Spirited Mandrake Root, Stalagoom, Stinging Nettle... further results
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This skill uses Perception and Exploration to be able to see various plants, herbs, roots and berries that you can pick. This Skill also allows you to raid ant hills.

In-Game Text

"Full in her pride she stood,
Blossoming throught spring and autumn,
Wild with fruit and harvest-flowers."

You know a thing or two about the wild plants of the land, and can see and pick a lot of them if you find them. Increasing your "Perception" and "Exploration" values will help you find more Forageables, but Forageables can only ever be found when fate allows.

Notes

  • The frequency of finding herbs is based on the multiplication of the viewer's Perception and Exploration skills (commonly called Per * Exp).
  • The quality of the herbs is based on their quality nodes which are different for each herb. When picking up herbs their qality will be Hardcapped by the gatherer's Survival skill.
  • There is a minimum value (required Per*Exp, see above) to start spotting each foragable good. Higher stats will increase the spotting chance, up to 4 times the minimum value, at which point all forageables of that type will be seen.
  • It appears that whether forageable item is visible is calculated the moment it gets inside your sight range, and it's random with the chance depending on your Exploration * Perception value. It is possible that item becomes visible, and then "disappears" when you move out of sight range and come back. It simply means that you were less lucky with RNG the second time you came within range of the item, and it may appear again if you move away from sight range and come back. In other words - it seems that items don't have specific difficulty value set at spawn time, and instead it's randomly generated (ranging from base value to 4 * base value) separately for each character, each time it comes within range.
  • Fate forageables have been removed since World 8.

Table of Perception x Exploration collectables

Your forage level is defined as your perception stat times your exploration level.

The following table refers to the "levels" at which forageables are visible. There appear to be 100 levels of gradiation between the "First Seen" and "All Seen" levels, but this is unconfirmed.

It is known that you will start seeing forageables when your forage level is half of the forageable's base level and you will see all of a particular forageable when your forage level is double the base level. Quoting Loftar: "Rustroot's base level is 1000. Which means you'll start seeing them at 500 and see all of them at 2000."


 First SeenBase LevelAll SeenTerrain
Blueberries51020Forest
Grassland
Spindly Taproot102040Forest
Dandelion102040Grassland
Forest
Stinging Nettle2550100
Chantrelles52104208Forest
Wild Windsown Weed80160320
Dewy Lady's Mantle80160320Swamp
Bog
Grassland
Lady's Mantle80160320Bog
Swamp
Grassland
Chives90180360Sombre Bramble
Thorny Thistle90180360Dirt
Stalagoom100200400Cave
Lingonberries108216432Forest
Peculiar Flotsam110220440Terrain
Bloated Bolete110220440Forest
Grassland
Clover130260520Moor
Highground
Leaf Patch
Flower Meadow
Four-Leaf Clover130260520Moor
Highground
Leaf Patch
Flower Meadow
Uncommon Snapdragon144288576Moor
Morels150300600Forest
Parasol Mushroom154308616
Candleberry160320640Swamp
Spirited Mandrake Root200400800Moor
Cattail200400800Shallow Water
Mandrake Root200400800Moor
Yellowfeet200400800Forest
Yarrow200400800Grassland
Washed-up Bladderwrack2505001,000Beach
Gray Clay2705401,080Shallow Water
Tangled Bramble2805601,120Dirt
Royal Toadstool3246481,296Swamp
Chiming Bluebell4148281,656
Frog's Crown4509001,800Mountain
Swamp
Rustroot5001,0002,000
Giant Puffball5001,0002,000
Cavebulb5251,0502,100Cave
Ancient Root6001,2002,400
Bat Guano6001,2002,400
River Pearl Mussel7601,5203,040Shallow Water
Kvann9001,8003,600Forest
Bay Bolete9601,9203,840
Rainbowpad1,0002,0004,000Swamp
Blood Stern1,0232,0464,092
Glimmermoss1,2752,5505,100Cave
Edelweiß1,6003,2006,400Mountain
Strawberry1,8503,7007,400Flower Meadow
Sombre Bramble
Greens Ward
Deep Tangle
Rainbow Shell2,5005,00010,000Beach
Camomile3,3006,60013,200Bog
Swamp
Fen
Green Kelp3,5007,00014,000Shallow Water
Black Trumpets3,5007,00014,000
Cave Clay5,39010,78021,560Cave