# Farming

Farming also refers to an incrementable ability.

Farming

Farming
LP Cost 400
Skill(s) Required Foraging
Skill(s) Enabled Beekeeping, Gardening, Plant Lore, Sausage Making, Silkfarming, Winemaking, Yeomanry
Required By Any Flour, Barley, Beetroot Leaves, Boiled Pepper Drupe, Carrot, Chef's Hat, Compost Bin, Cucumber, Cured Pipeweed, Grapes, Head of Lettuce, Hops Cones, Jack-o'-mask, Lettuce Leaf, Peapod, Peppercorn, Pipestuff, Pipeweed, Poppy Flower, Poppy Garland, Pumpkin Flesh, Red Onion, Red-Shred Salad, Seeds of Barley, Seeds of Carrot, Seeds of Poppy, Straw Basket, Straw Doll, Straw Hat, Straw Twine, Trellis, Unusually Large Hop Cone, Weird Beetroot, Wheat Flour, Yellow Onion
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## Farming and quality of seeds

The quality of planted crops is based upon the quality of the planted seed with a [-5, +5]([Verify]) random range limited by space, time, and the farmer's farming skill level. (needs [Verify]cation whether soil still affects crops, doesn't seem to)

• Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.

Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills.

Crop byproducts, like Straw or Finer Plant Fibre, are of the same quality as the planted seed.

To maximize quality gain, it is advised to do a "plant check": plant one crop and inspect it to see how the quality will change. If the change is sufficient, you can plant a whole field. Otherwise check back in a couple hours - 5 minimum [Verify]. Remember that each type of plant has its own modifier, so a bad time to plant one type of crop may be opportune for another. Doing this will consistently increase average seed quality, and thus product quality, over time.

## In-Game Text

Watered by sweat there grew,
Golden in Autumn, that Spring,
Where winds did play and hide,
In sun-kissed Wheat and Barley.

Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.

## What it does

Farming lets you plant and harvest crops (except grape seeds, which need Winemaking), plant trees, plow fields, mill Flour, and craft Straw Hats. You need at least 5 of the same seed to plant.

Adventure > Landscaping > Hand Plow
• Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.
Build > Containers
Craft > Clothes & Equipment > Hats & Headwear
Craft > Processing & Materials

## How to plant seeds

To plant seeds in a plowed field you must left click the seeds in your inventory and then right click on the plowed field you wish to plant them on. Holding down the "Shift" key takes the next item out of your inventory so you may keep on right-clicking for continuous planting. Wait until the crops are ready and harvest. The time required depends on the type of crop and what you want to harvest from it.

Using well-placed beehives will speed up this process.

In order plant faster, SHIFT + RIGHT CLICK on the seed in your inventory and click and drag on a plowed field. To harvest faster, SHIFT + RIGHT CLICK on a crop and click and drag to select an area to harvest.

## Seed Stacking

As of Hafen, seeds of the same crop can stack (up to 50 in the inventory, 1000 in a bucket and 10000 in a barrel) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:

$qStack = \left ( \frac{qSeed1 + qSeed2 + qSeed3 ... qSeedn}{n} \right )$

This weighted mean is independent for Essence, Substance and Vitality. You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.