Talk:Farming
"NOTE: Plowed fields will revert back to their original tile type over time.[Verify]" I marked it for verification as I didn't see any plowed fields returning to their original state as of hafen.--Asgaroth22 (talk) 07:16, 8 December 2015 (EST)
- Plowed tiles actually spread like any other terrain, at least they do on dirt. They do decay though - i had tiles turn to dirt under crops (with no effect on the crops themselves), but since they also auto spread, they convert back to plowed shortly. I would add that info to the page if there's consensus. Ashghan (talk) 11:41, 5 April 2016 (EDT)
- This is true, though it is a bug. See: http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=47948&p=625230#p625230 --Ysh (talk) 14:11, 5 April 2016 (EDT)
Skills Enabled
As I am new to wiki editing, and seeing as how there is no mention of Baking(for example) in any of the edit pages, I have no clue as to how to change the Skills Enabled section to include Sewing. For the same reason Sewing would need to be removed from Primitive Tools but again I do not know how. At first I thought this was handled automatically by reqskill. I may have jumped to conclusions in that regard. Even if someone does do this for me, I would like to know how to do it myself for the future. --LordMark (talk) 10:38pm, 7 October 2018 (EDT)
Ah, yea, known issue - after edit click a refresh button at the top of the page. Sometimes it's needed to refresh all connected pages too.
--Kitsuneg (talk) 7 October 2018 (EDT)
Wow, that is a strange issue...Thanks for telling me. To be safe I hit ctrl+shift+R to dump the cache; at first I didn't notice any changes but then when I did Primitive Tools, Sewing was gone and voila all the others were fixed like magic. Hopefully someone can figure out the cause of that and nip it in the bud. --LordMark (talk) 11:08am, 8 October 2018 (EDT)
- (LordMark)>Hopefully someone can figure out the cause of that
- Its a 'feature', related to how MediaWiki(page) and SMW(properties) caching works.
- [ctrl+shift+R] is browser cache related. [Refresh] is MW/SMW(see
icons(App Web-buttons) in lower-right corner of page) cache related. - Most of the time you just need to use one. Usually [Refresh] when Property changes are infolded in a page edit ... But only if you like to see/check the related changes on other pages 'immediately' (ie: after some time, depending on how busy RoB is, things get(should) update automatically).
- --.MvGulik. 12:41, 8 October 2018 (EDT)
- Ah, okay. Not sure what "icons" you're referring to, though. --LordMark (talk) 4:23pm, 8 October 2018 (EDT)
- If I am correct my assumptions, these "app web-buttons" you speak of are not located in the bottom right, but on the top(at least they are for me). --LordMark (talk) 16:42, 29 October 2018 (EDT)
Quality roll area ...
- Its unclear if the random quality roll is separately done, per some given area, without any correlations. (area limit unknown - NxN minimaps)
- Alternatively it could also use some gradient noise map. Which would give neighboring areas/minimaps similar results. And areas/minimaps far apart potential significant different results.
- (kinda impractical/cumbersome to be checked with general clients)
- --.MvGulik. 13:14, 30 May 2022 (UTC)
Crops testing data (W13)
(Outdated past world info)
- Setup: Relative short-interval planting. Using two crops with fixed/known quality.
- Turnip: Source q(21,6), resulting q(20..27) => Suggest N.5 quality is rounded up.
- Carrot: Source q(21,2), resulting q(20..25) => (Nothing to conclude. Insufficient data)
- Quality changes are applied separately per crop-type.
- When quality changes, it went up or down by 1. Changes by more than 1 where over relative long intervals (Hour > ~1.5).
- When quality changes, a consecutive quality change seems to take at least 1 game-hour.
- Occurring quality changes have no fixed point in time. Overall they seem possible every half-hour(game-time), if not faster. (that's after the 'quality change' cooldown - per crop)
Overall current conclusion: The shorter the interval between consecutive plantings the better, up to 2 hours (that's ~35 RT-minuten) or 1.5 game hours. But: the shorter the interval is, the more space is needed. A lot of space with the slower crops. (assuming its the same for all crops that is)
And ... This is World-13 data. As at World-14 crops are targeted for some significant changes.
--.MvGulik. 20:45, 7 August 2022 (UTC)
Potential crops testing (W14)
W14 Patch>"Reworked crop quality gains so that all crops should gain quality relatively uniformly, with some geographically local variance still applied."
- "relatively uniformly" ... Hmm.
- Potential (bot) test setups.
- Plant single crop per fixed time interval for some long duration. (multiple times) -- Target: general crop quality-change interval & behavior.
- Do same for different crops. -- Target: use all crops same time interval or not.
- If general interval is known: Using shorter interval to teas-out potential random time-deviations.
- If above are kinda known. Same crops+time planting at different locations.
- (just thinking about it) --.MvGulik. 12:28, 23 September 2023 (UTC)
Low farming vs quality gain (potential exception).
- Got an apparent rare exception. Where I have gotten a +1 quality gain on a crop which initial quality was below the farmers farming level. (like 50 vs 100)
- Problem: Can't be completely sure if it was not some crop I recently foraged from some abandoned claim though.
- Known fact: Harvested crops with a quality above N.5 quality are rounded up. (depending on the used (and unknown) internal game-math, this could potentially account for this exception)
- --.MvGulik. 07:23, 7 October 2023 (UTC)
- Most likely reason. After game crops updates. All crops (not just trellis crops) can/will gain additional quality over time. (for now assuming is only for fully grown crops, but that might not be the case.) --.MvGulik. 08:51, 6 January 2024 (UTC)
Harvesting vs Farming skill.
>"Harvesting does seem to be affected by the farming skill." Ref
This could use some additional how/when effect info. How this is/was tested might play a role here, as crops can/will change there harvest-quality over time. (inspecting always give the quality of the used crop/seed and is never updated to reflect the crop current quality) --.MvGulik. 08:36, 6 January 2024 (UTC)