Tree

From Ring of Brodgar
Tree
Tree.png
Vital statistics
Size 1 x 1
Skill(s) Required Lumberjacking
Object(s) Required Soil x4, Tree Seed*, Water (1.0 L)
Produced By Treeplanter's Pot and Herbalist Table
Required By Branch, Log, Scratch-Marked Bark, Stump, Treebark
Go to Objects


Tree is a generic term which can refer to any of the 46 species. Following is a list of links to their pages: Alder Tree, Almond Tree, Apple Tree, Ash Tree, Aspen Tree, Bay Willow Tree, Beech Tree, Birch Tree, Birdcherry Tree, Buckthorn Tree, Cedar Tree, Cherry Tree, Chestnut Tree, Conker Tree, Cork Oak Tree, Crabapple Tree, Cypress Tree, Elm Tree, Fir Tree, Goldenchain Tree, Hazel Tree, Hornbeam Tree, Juniper Tree, King's Oak Tree, Larch Tree, Laurel Tree, Linden Tree, Maple Tree, Mulberry Tree, Oak Tree, Olive Tree, Pear Tree, Pine Tree, Plane Tree, Plum Tree, Poplar Tree, Quince Tree, Rowan Tree, Sallow Tree, Spruce Tree, Sweetgum Tree, Towercap, Walnut Tree, Whitebeam Tree, Willow Tree, Yew Tree.


Tree Farming

To grow a tree, one needs a Treeplanter's Pot, a Herbalist Table, 1 liter of Water, 4 units of Soil, and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and then place the filled pot on an herbalist table. After 1 hour and 15 minutes, the tree will either sprout or die. If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies.

Take the pot, find a spot where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase its size, but its quality, and the quality of the products gathered from it, stays the same as is determined when it is first grown (See below section: Ways to Improve...) If you chop a tree or bush down early, its logs and stump will have lower quality than the quality of the tree.

Growth Rate

Most, if not all trees seem to take about 150 hours (a little over 6 days) to fully mature on any forest terrain. On other terrains, such as grassland, they grow much slower.

As they grow, trees convert natural tiles around them into the forest biome they're planted on. If it's not growing on a forest tile, it will create a generic type of forest called Wald.

Stunting

Trees can randomly become stunted during growth. The chance to become stunted at some point during growth is determined upon planting, and is not caused (as it was in legacy Haven) by nearby items, which means that trees can be planted close together and close to other objects. Skills related to trees, such as Forestry and Druidic Rite, seem to affect stunt chance.

Stunted trees give wood of a lesser quality, limited by their growth percentage. Other products such as seeds are unaffected by this and are always of full tree quality. Logs from stunted trees also produce less blocks and boards.

Stunted trees do regenerate their resources.

Ways to Improve the Quality of Farmed Trees

  • High quality Herbalist Table: You will need high quality source lumber and Finer Plant Fibre to craft a high quality Herbalist Table.
  • High quality Treeplanter's Pot: Quality is softcapped by Dexterity, Masonry and Farming and dependent on the quality of the Clay, Fuel, and Kiln used. Since a recent update, most pottery products (such as the Treeplanter's Pot) will have their quality halved without the use of a Potter's Wheel. The wheel also affects the quality of the product (for better or for worse).
  • High quality Water: Water quality depends on the location at which you gather it.
  • High quality Soil: Just as water, Soil quality is dependent on the location you gather it at. See Finding high quality water, clay, and soil for more information.
    • Bat Guano or Mulch can be used instead of soil, which is generally of a higher quality.
  • High quality seed: Same quality as the tree of which it was taken.
  • Farming skill: The quality of the tree is softcapped by the Farming skill of the player who plants the seed in the Treeplanter's Pot.


Best matching Tree quality formula so far:

Tree Information

Note: This table is outdated and is in the process of being updated. If you can see any invalid entries feel free to update it.

Tree Seed/Fruit Bark Bough Branches Logs Blocks per Log[1]

(Stone/Metal Axe)

Boards per Log
(Bone/Metal Saw)
Other Products Native Terrains
Alder.png Alder Tree 2 Alder Catkin 3 Treebark 3 Alder Bough 20 2 40 50 12 20
Hafen-Almond Tree.png Almond Tree 8 Almond 3 Treebark -- 6 1 24 30 8 12
Appletree.png Apple Tree 5 Red Apple 3 Treebark -- 5 1 20 25 6 10 Worm-Eaten Apple
Mountainash.png Ash Tree 2 Ash Samaras 3 Treebark -- 8 2 60 75 18 30
Aspen.png Aspen Tree 2 Aspen Catkin 3 Treebark -- 13 2 55 69 17 28
Baywillow.png Bay Willow Tree 2 Bay Willow Catkins 3 Treebark -- 7 1 30 38 9 15
Beech.png Beech Tree 2 Beech Nuts 3 Treebark -- 8 2 66 82 20 33
Birch.png Birch Tree 2 Birch Catkin 2 Birch Bark -- 6 2 45 57 14 23
Birdcherry.png Bird Cherry Tree 2 Birdcherries 3 Treebark -- 7 1 70 88 21 35
Buckthorn.png Buckthorn Tree 2 Buckthorn Drupes 3 Treebark -- 7 1 28 35 9 14
Hafen-Cedar Tree.png Cedar Tree 2 Cedar Cone 3 Treebark -- 6 3 35 44 11 18
Cherry.png Cherry Tree 8 Cherries 3 Treebark -- 3 1 8 10 3 4
Chestnut Tree.png Chestnut Tree 8 Chestnut 3 Treebark -- 8 1 40 50 12 20
Conkertree.png Conker Tree 2 Conker 3 Treebark -- 8 2 24 30 8 12 4 Conker Leaf
Corkoak.png Cork Oak Tree 8 Cork 3 Treebark -- 5 2 26 33 8 13
Hafen-Crabapple Tree.png Crabapple Tree 4 Crabapple 3 Treebark -- 6 1 50 63 15 25
Cypress.png Cypress Tree 2 Cypress Cone 3 Treebark -- 8 2 36 45 11 18
Elm.png Elm Tree 2 Elm Seedling 3 Treebark 5 Elm Bough 16 2 44 55 13 22
Fir.png Fir Tree 2 Fir Cone 3 Treebark 5 Fir Bough 7 1 54 68 16 27
Goldenchain.png Goldenchain Tree 2 Goldenchain Seeds 3 Treebark -- 8 2 28 35 9 14
Hazel Tree.png Hazel Tree 10 Hazelnut 3 Treebark -- 8 1 16 20 5 8
Hornbeam.png Hornbeam Tree 2 Hornbeam Catkin 3 Treebark -- 6 2 42 53 13 21
Juniper.png Juniper Tree 2 Juniper Berries 3 Treebark -- 5 1 62 78 19 31
Kingoak.png King's Oak Tree 2 King's Acorn 3 Treebark -- 30 4 40 50 12 20
Larch.png Larch Tree 2 Larch Cones 3 Treebark -- 8 2 36 45 11 18
Laurel.png Laurel Tree 2 Laurel Seeds 3 Treebark -- 8 2 20 25 6 10 60 Laurel Leaves
Linden.png Linden Tree 2 Linden Fruits 3 Treebark -- 8 2 48 60 15 24
Maple.png Maple Tree 2 Maple Samara 3 Treebark -- 10 3 47 59 14 24 6 Maple Leaf
Mulberrytree.png Mulberry Tree 5 Mulberry 3 Treebark -- 5 1 30 38 9 15 250 Mulberry Leaves
Oak.png Oak Tree 2 Oak Acorn 3 Treebark -- 5 1 40 50 12 20
Olivetree.png Olive Tree 8 Olive 3 Treebark -- 9 2 36 45 11 18
Peartree.png Pear Tree 5 Pear 3 Treebark -- 5 1 8 10 3 4
Pine.png Pine Tree 2 Pine Cone 3 Treebark -- 3 3 40 50 12 20
Plane.png Plane Tree 2 Plane Seedpods 3 Treebark -- 15 3 29 36 9 15
Plumtree.png Plum Tree 10 Plum 3 Treebark -- 4 1 8 10 3 4
Poplar.png Poplar Tree 2 Poplar Catkin 3 Treebark -- 16 2 47 59 14 24
Hafen-Quince Tree.png Quince Tree 6 Quince 3 Treebark -- 4 1 18 23 6 9
Rowan.png Rowan Tree 4 Rowan Berries 3 Treebark -- 12 2 30 38 9 15
Sallowwillow.png Sallow Tree 2 Sallow Catkin 3 Treebark -- 12 1 40 50 12 20
Sprucetree.png Spruce Tree 2 Spruce Cone 3 Treebark 5 Spruce Bough 7 2 40 50 12 20
Sweetgum.png Sweetgum Tree 2 Sweetgum Seedpod 3 Treebark -- 10 2 32 40 10 16
Hafen-Towercap.png Towercap 10 Towercap Spore -- -- 3 ? 46 ? 19 Caves
Walnuttree.png Walnut Tree 8 Walnut 3 Treebark -- 9 2 36 45 11 18
Whitebeam.png Whitebeam Tree 3 Whitebeam Fruit 3 Treebark -- 6 2 50 63 15 25
Willow.png Willow Tree 2 Willow Catkin 3 Treebark -- 8 2 55 69 17 28
Yew.png Yew Tree 2 Yew Cones 3 Treebark 5 Yew Bough 8 2 34 43 10 17
  1. ^ A Battleaxe of the Twelfth Bay (B12) & Butcher's Cleaver produces the same amount of blocks as a Stone Axe and a Woodsman's Axe the same amount as a Metal Axe.