Death

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Your character dies when its Hard HP reaches 0. The finishing blow can be caused by A Thorn in the Foot, players with Murder, Creatures, Leeches, or Swimming.

After your character dies, it's dead for good; it cannot be revived. It will turn into a Skeleton. However, you can make a new character as the deceased one's descendant.

What happens

A simplification of death:

  1. Learned skills are refunded as learning points
  2. Attributes and Quality skills are reduced based on your Tradition/Change slider.
  3. Refunded and unspent learning points are reduced based on your Tradition/Change slider.
  4. Personal beliefs are retained without change, except your Tradition/Change slider. which is reset to the Center
  5. Corpses are left behind which can be looted but require the theft skill unless you are the reincarnated character of them,.
  6. Corpses will eventually turn into skeletons which will cause a drop of all carried items, which does not reguire the skill theft (Unless on a claim, not mattering if it is not their claim, except if you have the ability to steal on that claim), or you being the ancestor (Unless on a claim without you having the ability to steal, which then will need the skill theft) to take.
  7. To inherit anything from dead characters, new characters must read their Rune Stone in the character creation room.

NOTE: When you reincarnate it will show you that you have 0 learning points unspent. If you log out and back in or purchase a skill it will show your actual refunded learning points.

1+2+3+4+...+n=\frac{n(n+1)}{2}
\frac{0.25n(0.25n+1)2}{n(n+1)2}=\frac{0.25^2 n+1}{n+1}
If n is much larger than 1: \frac{0.25^2 n+1}{n+1}\approx 0.25^2=0.0625
So a 75% loss of attributes and skills is equivalent to a 93.75% loss of Learning Points and Food Event Points.
Using the same calculation we find that a 50% loss of attributes and skills is equivalent to a 75% loss of LP and FEP and a 25% loss of attributes and skills is equivalent to a 43.75% loss of LP and FEP.

If you cannot follow the maths above maybe you can follow this explanation in words: Let's say you die with a neutral tradition/change slider. Your exploration goes down from 100 to 50. Those 50 points cost alot more LP than the 50 points you still have. In other words going from 1 to 50 is alot cheaper in LP than going from 50 to 100. This intuitive explanation explains how a 50% loss in attributes and skills is equivalent to a bigger loss in LP and FEP. However, to find exactly how much more is lost, one needs to do the maths above.

You can also aid your character with their ancestor by practicing Ancestral Worship

Reincarnation details

As quoted from Jorb, death involves the following:

1) Attributes and skill values are reduced by the appropriate percentage. Exploration 40 @ tradition/change +-0 (50% reincarnation value) = Exploration 20 Strength 40 @ tradition/change +-0 (50% reincarnation value) = Strength 20

2) LP spent purchasing learning skills is always refunded, reduced by the appropriate percentage, in the form of unused LP. For example Murder costs 100k LP. Reincarnation @ 50% reincarnation value means your character will start the game with 50k unused LP.

3) Unused LP (I.e. LP your character had in his pool when he died) is reduced by the appropriate percentage. 5000 unused LP is reduced to 2500 unused LP @ tradition/change +-0.

4) Claims are inherited, quite simply. Unreduced, that is.

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