World 11 Has begun (Feb 1 2019)
Note: RoB wiki is currently trying to catch up with the World-11 game changes.

# Hunter's Bow

Hunter's Bow

Vital statistics
Size 1 x 2
Skill(s) Required Archery
Object(s) Required Tree Bough x2, String x8
Produced By Hand
QL10 Equipment Statistics
Slot(s) Occupied 4L and 4R
Damage 50
Armor Penetration 5%
Combat Skill Marksmanship
Ammunition Stone Arrow, Bone Arrow, Metal Arrow
Go to Objects
 Craft > Clothes & Equipment > Weapons > Hunter's Bow

A Hunter's Bow, is a medium ranged weapon. It fires (Stone,Bone or Metal) Arrows which affect the damage dealt. A player aims the bow at a location, when the player releases their arrow, it will fly within a cone around the location based off how full the aim meter is.

## Notes

When crafting, the qualities of a bow are softcapped by ${\displaystyle {\sqrt[{3}]{Dexterity*Carpentry*Marksmanship}}}$.

The minimum between the bow and the arrow's essence determines the aim meter penalty for moving.

The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter.

${\displaystyle Damage={\Big (}50*{\sqrt {_{q}Bow/10}}+_{base}Arrow*{\sqrt {_{q}Arrow/10}}{\Big )}*(Aim)}$

Stone Arrows have a base damage of 50, Bone Arrows have a base damage of 60. Metal Arrows have a base damage of 70. Arrows (no matter the type) have 5% armor penetration.

The minimum between the bow and the arrow's quality, as well as marksmanship determine the aim speed and maximum aim.

## In-Game Example(s)

A hunter's bow used as a wall decoration.