# Category:Weapons

This category is used to list all weapons.

## Melee Damage Formula

${\displaystyle damage=basedamage*{\sqrt {\sqrt {(ql*str)/10}}}}$, where ql is the quality of the weapon.

The base damage of a Soldier's Sword is 400. For a 65ql Soldier's Sword wielded by someone with 319 Strength, their damage would be calculated by: damage = 400 * sqrt(sqrt(65 * 319) / 10), which comes out to 1517.

The defense consumed by an attack is ${\displaystyle {\sqrt {AW/BW}}/2}$, where AW is your attack's weight, and BW is the enemy's maneuver's weight. Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage. See Combat Actions for the weights of various moves.

## Ranged Weapons Formulas

• The damage for ranged weapons is determined by the weapons' Substance quality and the character's perception.
• The aim speed is determined by the [[Quality|Vitality quality] of the weapon and Marksmanship level of the character.

The exact formulas are unknown (to the author of this section) and could be weapon dependent.

WeaponDamageArmor PenetrationEquip SlotsSize (x×y)
Battleaxe of the Twelfth Bay150104L and 4R6
Boar Spear80154L and 4R3
Bone Arrow15101
Bronze Sword907.54L or 4R2
Butcher's Cleaver45204L or 4R1
Cutthroat Knuckles53L1
Fyrdsman's Sword70104L or 4R2
Hirdsman's Sword12554L or 4R2
Hunter's Bow304L and 4R2
Lynx Claw Gloves43L1
Metal Arrow20201
Metal Axe454L or 4R1
Ranger's Bow6054L and 4R2
Sling154L or 4R1
Stone01
Stone Arrow1051
Stone Axe304L or 4R1
Woodsman's Axe55204L or 4R2

## Pages in category "Weapons"

The following 20 pages are in this category, out of 20 total.