World 11 Has begun (Feb 1 2019)
Note: RoB wiki is currently trying to catch up with the World-11 game changes.

# Wine

• SAT: World-11 Satiation data may not be accurate yet on this page. (or might be missing)

To disable a particular Tag-message, after checking/fixing the related issue, remove its TAG from the "Pagenotice" call.

Wine

Vital statistics
Size 2 x 2
Skill(s) Required Winemaking
Object(s) Required Grapejuice
Produced By Demijohn
Required By Beeted Bird Breast, Vinegar
Go to Objects

Wine can be stored in a Barrel.

Wine buffs the effects of Fruit by 0.5%, Cheese by 1.0% and Meat per gulp at Q10. Each drink will also add a negative satiation against itself, thus granting diminishing return on the buff.

## How to Acquire

Build a Demijohn and fill it with Grapejuice. Juice turns to wine after one week. In order to halt the fermented wine's further progression into Vinegar, one must store it in a barrel or a Wine Bottle.

## How to Use

The proper way to drink wine is from the Wine Glass, not drinking out of a proper vessel halves the effective quality of your wine.

## Drinking

• Quality 10 wine recovers 10% stamina and drains 20% energy per 0.05L sip. Higher quality wine will decrease the energy drain but stamina recovery remains the same at all qualities.
• This makes high quality wine useful for performing stamina draining tasks without having to eat as much to recover, thus preserving your hunger bonus. Though energy is always shown as a whole number, it is not simply rounded up or down. For example, Q11 wine will alternate between draining 20% and 19% energy at regular intervals. Other drinkable liquids follow the same rules and formula.
• Energy Drain = ${\displaystyle ({\frac {1}{\sqrt {quality/10}}}+1)*10}$
• According to that formula initial quality growth is more effective, and it always higher than 10% per 0.05 sip. Naturally stamina regenerate 10% per 10% energy.

## Quality

The quality of the wine depends solely on the quality of the grapejuice.

## Notes

• Alcohol does not reduce travel weariness like it did in Legacy.