# Wine

Wine

Vital statistics
Size 1 x 1
Skill(s) Required Winemaking
Object(s) Required Grape Juice; Wine Glass
Produced By Wine Barrel
Required By Beeted Bird Breast, Vinegar
Hunger Filled 5
Go to Objects

Every 0.1 L of wine provides 5 units to your hunger bar and reduces your Travel Weariness. The amount of travel weariness reduced depends on quality.

Wine can be stored in a Bucket or Wine Bottle, but can only be drank from a Wine Glass. Each wine glass holds 0.2 liters of wine.

## How to Acquire

Build a Wine Barrel and fill it with Grape Juice. Juice turns to wine after one ingame week and in order to halt the fermented wine's progression into Vinegar, one must seal it in a Wine Bottle or store in a Bucket.

## Notes

Drinking 0.1 L of wine (half a glass) counts as an FEP event and will provide the same FEP reduction bonus.

As a result of drinking alcohol the following status effects appears: "A Glass with a Friend" which increases your strength by 10, intelligence by 10, charisma by 15 and psyche by 5.

After drinking a lot more alcohol the effect becomes "A Glass to Keep the Cold Out". The second status effect increases your strength by 15 and your psyche by 7 but decreases Intelligence by 10, Perception by 5, and Skill Values by 10.

After drinking a whole lot more, the status becomes "A Glass Too Much" Which lowers all of the stats involved.

More drinking gets you "Drunk and Riotous" Lowering all attributes, and stats by 30.

Past that is "The Summit Attained" Which lowers all attributes, and stats by 40.

After you've reached this summit, and filled up the bar one more time, you get knocked out. (Loss of all SHP) It should be noted that the drunken debuffs do not lower Dexterity or Agility.

## Quality

The quality of the wine depends on the quality of the grape juice and the barrel.

$\operatorname{Q_{wine}} = \frac{ Q_{grapejuice} + Q_{barrel} }{2}$