Foul scents are produced whenever a criminal action occurs, and can be used to try to track down the perpetrator, the perpetrator's hearth fire, and to recover stolen property. Scents last a certain amount of game days before disappearing.
Leaving a scent gives you two debuffs:
1.Redhanded - lasts for a short period of time, you cannot log off or use travel function while it lasts.
2.Outlaw - lasts for the period of scent (look below for the table).Your character can't log off while it lasts and also you can't use charterstones travel function.
A scent can be taken an unlimited number of times before it expires. However, a container (including your inventory) can only hold 1 scent for a particular crime at a time. Scents do expire in your inventory or containers.
Note: You cannot use scents of assault of trespassing when crafting a Nidbane Fetter
See the Stealth page for more info on leaving/tracking scents.
Criminal Acts Scent Duration
|Crime||Game Time||Real Time||Summonable|
|Odor of Trespassing||1 day||8 hrs||No|
|Smell of Assault||2 days||16 hrs||No|
|Reek of Theft||8 days||2 days 16 hrs||Yes|
|Stink of Battery||8 days||2 days 16 hrs||Yes|
|Vile Vapor of Vandalism||12 days||4 days||Yes|
|Stench of Murder||28 days||9 days 8 hrs||Yes|