Legacy:Prism: Difference between revisions
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[[ | {{infobox legmetaobj | ||
| xsize = 1 | |||
| ysize = 1 | |||
| skillreq = [[legacy-requires::Legacy:Glassmaking|Glassmaking]] | |||
| objectsreq = [[legacy-requires::Legacy:Raw Glass|Raw Glass]] x3 | |||
| producedby = [[legacy-requires::Legacy:Alloying Crucible|Alloying Crucible]] | |||
| lpgain = 800 | |||
| studytime = 12.00 | |||
| mentalweight = 6 | |||
| ccrafted = yes | |||
}} | |||
{{GM|$Craft|C$uriosities|Pris$m}} | |||
A Prism is a [[Legacy:Curiosity|Curiosity]] which can be used in the [[Legacy:Study Interface|Study Interface]] to earn [[Legacy:Learning Points|Learning Points]]. | |||
==Notes== | |||
... | |||
==Quality== | |||
Prism quality is the average quality of the glass used, softcapped by sqrt(perception*smithing). The quality of the crucible and charcoal used do not affect the quality of the prism. |
Latest revision as of 17:36, 4 May 2018
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Prism | |||
---|---|---|---|
Vital statistics | |||
Size | 1 x 1 | ||
Skill(s) Required | Glassmaking | ||
Object(s) Required | Raw Glass x3 | ||
Produced By | Alloying Crucible | ||
Study details | |||
Base LP | 800 | ||
Study Time | 12 | ||
Mental Weight | 6 | ||
LP / Hour (real) | 66.67 | ||
LP / Mental Weight | 133.33 | ||
LP / Hour / Size | 66.67 | ||
LP / Hour / Weight | 11.11 | ||
Go to Legacy Objects |
A Prism is a Curiosity which can be used in the Study Interface to earn Learning Points.
Notes
...
Quality
Prism quality is the average quality of the glass used, softcapped by sqrt(perception*smithing). The quality of the crucible and charcoal used do not affect the quality of the prism.