Legacy:Curiosity: Difference between revisions

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:These (now hidden) categories are currently semi-automatically added based on the information in the infobox (''infobox metaobj'').
:These (now hidden) categories are currently semi-automatically added based on the information in the infobox (''infobox metaobj'').
:Any object containing a "lpgain" setting in the infobox is tagged as a curiosity.
:Any object containing a "lpgain" setting in the infobox is tagged as a curiosity.
:*[[:Category:Curiosity_crafted]] - On "ccrafted" setting. (and No "perexp" setting)
:*[[:Category:Legacy Curiosity_crafted]] - On "ccrafted" setting. (and No "perexp" setting)
:*[[:Category:Curiosity_foraged]] - On "perexp" setting.
:*[[:Category:Legacy Curiosity_foraged]] - On "perexp" setting.
:*[[:Category:Curiosity_miscellaneous]] - Default. (no "perexp" or "ccrafted" setting.)
:*[[:Category:Legacy Curiosity_miscellaneous]] - Default. (no "perexp" or "ccrafted" setting.)


[[Category:Legacy]]
[[Category:Legacy]]

Revision as of 00:59, 12 July 2018

Curiosity is a mechanic introduced in World 5 that allows hearthlings to gain Learning Points. It is implemented by studying peculiar objects either found or created in the game. The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study. You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want. The sum of the Mental Weight of your curiosities cannot exceed your Attention Limit, which is equal to your modified Intelligence. The Quality of each curiosity affects the amount of LP gained by studying it.
The formula for the LP gained is .

Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the Intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.

An example of the quality issue is the Cone Cow versus the Dandelion. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).

Base LP should be given for the Curiosity at q10 and a learning ability of 100%.

Curiosity Tables

All Curiosities

NameRequirementsBase LPStudy Time (Real Hours)Mental WeightLP/HourLP/Hour/SizeLP/WeightLP/Hour/Weight
A Talking Whale
An Old Boot
Ant Empress
Ant Queen
Ant Soldiers
Aurochs Hair
Barkboat
Bear Tooth
Bloated Bolete
Boar Tusk
Bronze Steed
Cat Gold
Chiming Bluebell
Cone Cow
Dandelion
Dark Heart
Death's Head Chrysalis
Deer Antlers
Dewy Lady's Mantle
Edelweiß
Emerald Dragonfly
Enthroned Toad
Everglowing Ember
Feather Duster
Fishy Eyeball
Frog's Crown
Glimmermoss
Gold Egg
Horrible Knot
Itsy Bitsy Spider
Itsy Bitsy's Web
Lady's Mantle
Ladybug
Leather Ball
Lucky Rabbit's Foot
Peculiar Flotsam
Petrified Seashell
Poppy Flower
Porcelain Doll
Primitive Doll
Prince Charming
Prism
Rabid Jackalope
Rattle-Tattle-Talisman
River Pearl
Royal Toadstool
Ruby Dragonfly
Sand Castle
Seer's Bones
Seer's Bowl
Seer's Tealeaves
Shewbread
Shocked Frog
Silken Ribbon
Simple Idol
Stalagoom
Strange Crystal
Strange Root
Straw Doll
Stuffed Bear
Tangled Bramble
The Perfect Hole
Thorny Thistle
Tin Soldier
Tiny Abacus
Toy Chariot
Troll Skull
Uncommon Snapdragon
Völva's Wand
Washed-up Bladderwrack
Weird Beetroot
Wishbone
Wondrous Woodshaving

Crafted Curiosities

Forageable Curiosities

Miscellaneous Curiosities

Usage Notes

  • All curiosity articles should be in one of the following categories:
These (now hidden) categories are currently semi-automatically added based on the information in the infobox (infobox metaobj).
Any object containing a "lpgain" setting in the infobox is tagged as a curiosity.