Legacy:Curiosity: Difference between revisions

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(unsure why the legacy category tables dont work. maybe it has to do with the legacy namespace. if it cant be fixed im going to just delete the tables... having them link hafen curios isnt a good idea)
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The [[Legacy:Study Interface|Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.
The [[Legacy:Study Interface|Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.
The sum of the [[Legacy:Mental Weight|Mental Weight]] of your curiosities cannot exceed your [[Legacy:Attention Limit|Attention Limit]], which is equal to your modified [[Legacy:Intelligence|Intelligence]].  
The sum of the Mental Weight of your curiosities cannot exceed your Attention Limit, which is equal to your modified [[Legacy:Intelligence|Intelligence]].  
The [[Legacy:Quality|Quality]] of each curiosity affects the amount of LP gained by studying it. <br/>The formula for the LP gained is <math>LPgain = BaseLPgain * \sqrt{\frac{quality}{10}} </math>.
The [[Legacy:Quality|Quality]] of each curiosity affects the amount of LP gained by studying it. <br/>The formula for the LP gained is <math>LPgain = BaseLPgain * \sqrt{\frac{quality}{10}} </math>.


Do note that not all curiosities are created equal. [[Legacy:Cat Gold|Cat Gold]], for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the [[Legacy:Intelligence|Intelligence]] of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.
Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the [[Legacy:Intelligence|Intelligence]] of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.


An example of the quality issue is the [[Legacy:Cone Cow|Cone Cow]] versus the [[Legacy:Dandelion|Dandelion]]. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).
An example of the quality issue is the [[Legacy:Cone Cow|Cone Cow]] versus the [[Legacy:Dandelion|Dandelion]]. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).

Revision as of 01:04, 12 July 2018

Curiosity is a mechanic introduced in World 5 that allows hearthlings to gain Learning Points. It is implemented by studying peculiar objects either found or created in the game. The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study. You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want. The sum of the Mental Weight of your curiosities cannot exceed your Attention Limit, which is equal to your modified Intelligence. The Quality of each curiosity affects the amount of LP gained by studying it.
The formula for the LP gained is .

Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the Intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.

An example of the quality issue is the Cone Cow versus the Dandelion. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).

Base LP should be given for the Curiosity at q10 and a learning ability of 100%.

Curiosity Tables

All Curiosities

NameRequirementsBase LPStudy Time (Real Hours)Mental WeightLP/HourLP/Hour/SizeLP/WeightLP/Hour/Weight
A Talking Whale
An Old Boot
Ant Empress
Ant Queen
Ant Soldiers
Aurochs Hair
Barkboat
Bear Tooth
Bloated Bolete
Boar Tusk
Bronze Steed
Cat Gold
Chiming Bluebell
Cone Cow
Dandelion
Dark Heart
Death's Head Chrysalis
Deer Antlers
Dewy Lady's Mantle
Edelweiß
Emerald Dragonfly
Enthroned Toad
Everglowing Ember
Feather Duster
Fishy Eyeball
Frog's Crown
Glimmermoss
Gold Egg
Horrible Knot
Itsy Bitsy Spider
Itsy Bitsy's Web
Lady's Mantle
Ladybug
Leather Ball
Lucky Rabbit's Foot
Peculiar Flotsam
Petrified Seashell
Poppy Flower
Porcelain Doll
Primitive Doll
Prince Charming
Prism
Rabid Jackalope
Rattle-Tattle-Talisman
River Pearl
Royal Toadstool
Ruby Dragonfly
Sand Castle
Seer's Bones
Seer's Bowl
Seer's Tealeaves
Shewbread
Shocked Frog
Silken Ribbon
Simple Idol
Stalagoom
Strange Crystal
Strange Root
Straw Doll
Stuffed Bear
Tangled Bramble
The Perfect Hole
Thorny Thistle
Tin Soldier
Tiny Abacus
Toy Chariot
Troll Skull
Uncommon Snapdragon
Völva's Wand
Washed-up Bladderwrack
Weird Beetroot
Wishbone
Wondrous Woodshaving

Crafted Curiosities

NameRequirementsBase LPStudy Time (Real Hours)Mental WeightLP/HourLP/Hour/SizeLP/WeightLP/Hour/Weight
Barkboat
Bronze Steed
Cone Cow
Enthroned Toad
Feather Duster
Horrible Knot
Leather Ball
Porcelain Doll
Primitive Doll
Prince Charming
Prism
Rattle-Tattle-Talisman
Sand Castle
Seer's Bones
Seer's Bowl
Seer's Tealeaves
Shewbread
Silken Ribbon
Simple Idol
Straw Doll
Stuffed Bear
Tin Soldier
Tiny Abacus
Toy Chariot
Völva's Wand

Forageable Curiosities

NameRequirementsPer*ExpBase LPStudy Time (Real HoursMental WeightLP/HourLP/Hour/SizeLP/WeightLP/Hour/Weight
Bloated Bolete
Chiming Bluebell
Dandelion
Dewy Lady's Mantle
Edelweiß
Frog's Crown
Glimmermoss
Lady's Mantle
Peculiar Flotsam
Royal Toadstool
Stalagoom
Tangled Bramble
Thorny Thistle
Uncommon Snapdragon
Washed-up Bladderwrack

Miscellaneous Curiosities

NameRequirementsBase LPStudy Time (Real Hours)Mental WeightLP/HourLP/Hour/SizeLP/WeightLP/Hour/Weight
A Talking Whale
An Old Boot
Ant Empress
Ant Queen
Ant Soldiers
Aurochs Hair
Bear Tooth
Boar Tusk
Cat Gold
Dark Heart
Death's Head Chrysalis
Deer Antlers
Emerald Dragonfly
Everglowing Ember
Fishy Eyeball
Gold Egg
Itsy Bitsy Spider
Itsy Bitsy's Web
Ladybug
Lucky Rabbit's Foot
Petrified Seashell
Poppy Flower
Rabid Jackalope
River Pearl
Ruby Dragonfly
Shocked Frog
Strange Crystal
Strange Root
The Perfect Hole
Troll Skull
Weird Beetroot
Wishbone
Wondrous Woodshaving

Usage Notes

  • All curiosity articles should be in one of the following categories:
These (now hidden) categories are currently semi-automatically added based on the information in the infobox (infobox metaobj).
Any object containing a "lpgain" setting in the infobox is tagged as a curiosity.