Legacy:Death: Difference between revisions

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Note: Someone who knows more about the game needs to verify and correct this page since it was written by someone who hasn't died before.


== Death ==
Your character dies when its hard HP reaches 0. The finishing blow can be caused by [[A Thorn in the Foot]], [[Leech]]es, players with [[Murder]], or [[Swimming]].
 
After your character dies, it's dead for good; it cannot be revived. It will turn into a [[Skeleton]]. However, you can make a new character as the deceased one's ancestor. A fraction of your attributes, skill values, and LP will be transferred to the new character. The amount depends on your [[Personal Beliefs|Tradition/Change slider]].
== Reincarnation details ==


As quoted from Jorb, death involves the following:
As quoted from Jorb, death involves the following:

Revision as of 03:02, 11 August 2010

Note: Someone who knows more about the game needs to verify and correct this page since it was written by someone who hasn't died before.

Your character dies when its hard HP reaches 0. The finishing blow can be caused by A Thorn in the Foot, Leeches, players with Murder, or Swimming.

After your character dies, it's dead for good; it cannot be revived. It will turn into a Skeleton. However, you can make a new character as the deceased one's ancestor. A fraction of your attributes, skill values, and LP will be transferred to the new character. The amount depends on your Tradition/Change slider.

Reincarnation details

As quoted from Jorb, death involves the following:

1) Attributes and skill values are reduced by the appropriate percentage. Exploration 40 @ tradition/change +-0 (50% reincarnation value) = Exploration 20 Strength 40 @ tradition/change +-0 (50% reincarnation value) = Strength 20

2) LP spent purchasing learning skills is always refunded, reduced by the appropriate percentage, in the form of unused LP. For example Murder costs 100k LP. Reincarnation @ 50% reincarnation value means your character will start the game with 50k unused LP.

3) Unused LP (I.e. LP your character had in his pool when he died) is reduced by the appropriate percentage. 5000 unused LP is reduced to 2500 unused LP @ tradition/change +-0.

4) Claims are inherited, quite simply. Unreduced, that is.