Legacy:Combat Actions: Difference between revisions

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[[File:Charge.png]]<br />
[[File:Charge.png]]<br />


Hotkey: H<br />Cooldown: 2 seconds<br />Effect: +3% attack, -8% defense, +1 Initiative<br />Base Speed: 5.50 seconds<br />Required skill: [[Brawling]]<br />
Hotkey: H<br />Cooldown: 2 seconds<br />Effect: +3% attack, -8% defense, +1 Initiative<br />Base Speed: 5.00 seconds<br />Required skill: [[Brawling]]<br />


[[File:Dash.png]]<br />
[[File:Dash.png]]<br />

Revision as of 23:22, 3 December 2011

Attacks

Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is , where is the amount of offense you have (the red attack bar), is the weight of your attack, and is the weight of your opponent's maneuver.

After attacking, you will return to using the move you were using before attacking.

"Knock his teeth out!"

File:Knockteeth.png

Hotkey: K
Required Equipment: None
Conditions: Costs 6 Initiative
Weight: Unarmed Combat
Damage: 2x Strength
Base Speed: 7.50 seconds
Required Skill: Brawling

Chop

File:Axe.png

Hotkey: C
Required Equipment: Axe.
Conditions: Costs 4 Initiative
Weight: Melee Combat
Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)
Base Speed: 19.00 seconds
Required Skill: Militia Training

Cleave

File:Cleave.png

Hotkey: L
Required Equipment: Axe
Conditions: 8 points of initiative and three levels of combat advantage
Weight: 1.5 * Melee Combat
Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)
Base Speed: 26.00 seconds
Required Skill: Militia Training

Punch

File:Pow.png

Hotkey: P
Required Equipment: None.
Conditions: None
Weight: Unarmed Combat
Damage: 0.75 * 50 * sqrt(Strength / 10)
Base Speed: 7.50 seconds
Required Skill: Unarmed Combat

Sting

File:Sting.png

Hotkey: S
Required Equipment: Sword.
Conditions: Costs 2 Initiative
Required Equipment: Sword.
Weight: Melee Combat
Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)
Base Speed: 12.50 seconds
Required Skill: Swordsmanship

Strangle

File:Strangle.png

Hotkey: G
Required Equipment: Empty hands.
Conditions: Battle intensity less than four.
Weight: 0.8 * Unarmed Combat
Damage: 1.5 * Strength
Base Speed: 15.00 seconds
Required Skill: Brawling

Valorous Strike

File:Valstr.png

Hotkey: V
Required Equipment: Sword or Axe.
Conditions: 6 points of Initiative.
Weight: 1.75 * Melee Combat
Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)
Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not
Base Speed: 25.00 seconds
Required Skill: Swordsmanship

Maneuvers

Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.

Most maneuvers use a variable Delta for their effects and weight. This variable is based on the difference between your Unarmed Combat skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA)

The weight of a maneuver is how much defensive weight you have when attacked while using that maneuver.


Bloodlust

File:Bloodlust.png

Hotkey: B
Weight: 0.5 * Unarmed Combat
Effect: +10% attack * Delta
Required Skill: Warrior Spirit

Combat Meditation

File:Medi.png

Hotkey: M
Weight: Unarmed Combat
Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.
Required Skill: Fire and Ice

Death or Glory

File:Dorg.png

Hotkey: G
Weight: Unarmed Combat
Effect: -10% defense, +Delta Initiative.
Required Skill: Valor

Dodge

File:Dodge.png

Hotkey: D
Weight: Unarmed Combat
Effect: None.
Required Skill: Unarmed Combat

Oak Stance

File:OakStance.png

Hotkey: O
Weight: Unarmed Combat
Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.
Required Skill: Tales by the Hearth

Shield

File:Shieldmanouvre.png

Hotkey: S
Required Equipment: Shield.
Weight: 1.25 * Melee Combat
Effect: None
Required Skill: Militia Training

Moves

Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.

Call down the Thunder

File:CallDownTheThunder.png

Hotkey: T
Cooldown: 5 seconds
Effect: +1 Initiative
Notes: Can be done at a great distance
Base Speed: 12.00 seconds
Required skill: Leadership

Charge!

File:Charge.png

Hotkey: H
Cooldown: 2 seconds
Effect: +3% attack, -8% defense, +1 Initiative
Base Speed: 5.00 seconds
Required skill: Brawling

File:Dash.png

Dash!

Hotkey: A
Cooldown: 5 seconds
Effect: +6% defense, +1 Initiative
Base Speed: 12.00 seconds
Required skill: Valor

Feign Flight

File:FeignFlight.png

Hotkey: F
Cooldown: 5 seconds
Conditions: Defense less than 10%
Effect: +2 Initiative
Base Speed:
Required skill: Tricks and Ruses

Flex

File:Flex.png

Hotkey: X
Cooldown: 1.5 seconds
Conditions: 6 Initiative
Effect: +20% Attack
Base Speed: 4.50 seconds
Required skill: Warrior Spirit

Float Like a Butterfly

File:FloatLikeAButterfly.png

Hotkey: B
Cooldown: 6 seconds
Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative
Base Speed: 11.00 seconds
Required skill: Warrior Spirit

Jump!

File:Jump.png

Hotkey: J
Cooldown: 1.5 seconds
Effect: +12% Attack
Base Speed: 4.50 seconds
Required skill: Unarmed Combat

Push the Advantage

File:Padv.png

Hotkey: U
Cooldown: 4 seconds
Conditions: 3 or more levels of Combat Advantage
Effect: +1 Initiative, -5% Stamina
Base Speed: 10.00 seconds
Required skill: Soldier Training

Seize the Day!

File:SeizeTheDay.png

Hotkey: Z
Cooldown: 2 seconds
Conditions: 5 or higher Battle Intensity, 75% or higher attack
Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack
Base Speed: 3.00 seconds
Required skill: Valor

Slide!

File:Slide.png

Hotkey: D
Cooldown: 3 seconds
Effect: -15% attack, +15% defense
Base Speed: 8.00 seconds
Required skill: Unarmed Combat

Throw Sand

File:ThrowSand.png

Hotkey: R
Cooldown: 6 seconds
Conditions: 1 point of Initative
Effect: -40% attack, Enemy loses 2 points of Initiative
Base Speed: 17.00 seconds
Required skill: Tricks and Ruses

Special Moves

Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.

Battle Cry

File:BattleCry.png

Hotkey: Y
Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7
Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%
Base Speed: 2.25 seconds
Required skill: Tales by the Hearth

Note: The description saying it reduces enemy defense by 50% is currently false.

Consume the Flames

File:Cflame.png

Hotkey: N
Conditions: None
Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.
Base Speed:
Required skill: Fire and Ice

Evil Eye

File:EvilEye.png

Hotkey: V
Conditions: Costs 2 Initiative
Effect: Reduces enemy's attack by 100% and decreases Battle Intensity by 2
Base Speed: 24.00 seconds
Required skill: Tricks and Ruses

Fan the Flames

File:Fflame.png

Hotkey: F
Conditions: None
Effect: Increases battle intensity by five points, but costs 20% stamina.
Base Speed:
Required skill: Fire and Ice

Invocation of Skuld

File:InvocationOfSkuld.png

Hotkey: K
Conditions: Requires 10 Initiative, costs 3
Effect: +20% attack, +1 Combat Advantage
Base Speed:
Required skill: 8.00 secondsTales by the Hearth

No Pain, No Gain

File:Paingain.png

Hotkey: A
Conditions: None
Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense
Base Speed: 15.00 seconds
Required skill: Soldier Training

Opportunity Knocks

File:Oppknock.png

Hotkey: O
Conditions: Costs 5 Initiative
Effect: Decreases Enemy's Defense by 30%
Base Speed: 9.00 seconds
Required skill: Soldier Training

Sidestep

File:Sidestep.png

Hotkey: I
Conditions: Costs 4 Initiative
Effect: +1 Combat Advantage
Base Speed: 10.00 seconds
Required skill: Brawling

Stern Order

File:SternOrder.png

Hotkey: S
Conditions: Costs 5 Initiative
Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target's Charisma. Can only be done as party Leader.
Base Speed:
Required skill: Leadership
Notes: Can be done at a great distance

Sting Like a Bee

File:StingLikeABee.png

Hotkey: E
Conditions: Costs 6 Initiative
Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.
Base Speed: 5.00 seconds
Required skill: Warrior Spirit

To Arms!

File:ToArms.png

Hotkey: T
Conditions: Costs 3 Initiative
Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target's Charisma. Can only be done as party leader.
Base Speed:
Required skill: Leadership

Other Combat Actions

Quell the Beast

File:QuellTheBeast.png

Hotkey: Q
Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.
Required Equipment: Rope
Weight: Unarmed Combat
Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.
Base Speed:
Required Skill: Animal Husbandry

Shoot

File:Ashoot.png

Hotkey: H
Conditions: None.
Required Equipment: Bow and Arrow, or Sling and Stones
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.
Required Skill: Hunting

Summary

Group Name Hotkey Skill
Attacks (M > K) "Knock his teeth out!" K Brawling
Chop C Militia Training
Cleave L Militia Training
Punch P Unarmed Combat
Sting S Swordsmanship
Strangle G Brawling
Valorous Strike V Swordsmanship
Maneuvers (M > M) Bloodlust B Warrior Spirit
Combat Meditation M Fire and Ice
Death or Glory G Valor
Dodge D Unarmed Combat
Oak Stance O Tales by the Hearth
Shield S Militia Training
Moves (M > O) Call down the Thunder T Leadership
Charge! H Brawling
Dash! H Valor
Feign Flight F Tricks and Ruses
Flex X Warrior Spirit
Float Like a Butterfly B Warrior Spirit
Jump! J Unarmed Combat
Push the Advantage U Soldier Training
Seize the Day! Z Valor
Slide! D Unarmed Combat
Throw Sand R Tricks and Ruses
Special Moves (M > S) Battte Cry Y Tales by the Hearth
Consume the Flames N Fire and Ice
Evil Eye V Tricks and Ruses
Fan the Flames F Fire and Ice
Invocation of Skuld K Tales by the Hearth
No Pain, No Gain A Soldier Training
Opportunity Knocks O Soldier Training
Sidestep I Brawling
Stern Order S Leadership
Sting Like a Bee E Warrior Spirit
To Arms! T Leadership
Other (M) Quell the Beast Q Animal Husbandry
Shoot H Hunting/Archery

Notes

It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven & Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=23357&start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)

Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.