Legacy talk:Stone Mansion: Difference between revisions
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Hard Metal bar's are also Common Metal bar's, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 17:53, 21 October 2013 (EDT) | Hard Metal bar's are also Common Metal bar's, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --[[User_talk:MvGulik|<i><font color="#666" size="2px">.MvGulik.</font></i>]] 17:53, 21 October 2013 (EDT) | ||
:Are you sure about this? There were plenty of items that did have common metal as requirement but not all of iron, steel or bronze. Can they be made with more than what originally was linked to it? --[[User:Rook|Rook]] ([[User talk:Rook|talk]]) 04:00, 22 October 2013 (EDT) |
Revision as of 08:00, 22 October 2013
Stone Mansion talk/discussion page. Use [+] to start a new talk section/topic. Last cleared: 23:08, 13 October 2013 (EDT)
Bar of Sturdy Metal
There's a number of items that require Bar of Bronze OR Bar of Cast Iron OR Bar of Wrought Iron OR Bar of Steel, specificaly they're:
I was thinking about making a stub page "Bar of Sturdy Metal", which would have as subtypes the forementioned bars, and use that page in infoboxes to shorten the display and somewhat clarify which components are choosable and which are obligatory. Any thoughts on that? --Rook (talk) 22:36, 19 October 2013 (EDT)
- Digging up some data:
Anvil, Miner's Helm, Scythe, Shovel, Stone Mansion [Bronze, Cast Iron, Wrought Iron, Steel] gfx\invobjs\bar-hardmetal(tooltip): [Bronze, Iron or Steel] (?:Iron->Cast Iron, Wrought Iron) gfx\invobjs\bar-toolmetal(tooltip): [Any Common Metal] Hard Metal Cutlery [Cast Iron, Bronze, Steel] (?:Wrought Iron) Soft Metal Cutlery [Common Metal] Common Metal [Bronze, Cast Iron, Copper, Steel, Tin, Wrought Iron] Common Metal-hardmetal [Copper, Tin, (?:Wrought Iron)] - - - Other look at it. gfx\invobjs\bar-bronze -> [toolmetal, hardmetal] gfx\invobjs\bar-castiron -> [toolmetal, hardmetal] gfx\invobjs\bar-copper -> [toolmetal] gfx\invobjs\bar-gold -> <...> gfx\invobjs\bar-silver -> <...> gfx\invobjs\bar-steel -> [toolmetal, hardmetal] gfx\invobjs\bar-tin -> [toolmetal] gfx\invobjs\bar-wroughtiron -> [toolmetal, ?:hardmetal] (wroughtiron probably not part of hardmetal set) gfx\invobjs\bar-toolmetal -> Common Metal (all exept gold & silver) gfx\invobjs\bar-hardmetal -> [bronze, iron, steel] (is sub-set of tool-/common-metal) gfx\invobjs\bar-iron -> [?:wroughtiron + castiron] (wroughtiron probably not part of iron set) gfx\invobjs\bar-metal -> (all metals I guess)
- Seems ok to me. Only problem I see is that "Hard Metal Cutlery" page is not specifying Wrought Iron. Which might just be because it was never tested/verified and added to that page. --.MvGulik. 04:10, 20 October 2013 (EDT)
- Mmm, there might be other objects using those metal types except Wrought Iron.
- B1(+wIron): Anvil, Miner's Helm, Scythe, Shovel, Stone Mansion.
- B2(-wIron): Anvil, Cutthroat Knuckles, Large Chest, Metal Plow, Miner's Helm, Pickaxe, Scythe, Shovel, Sledgehammer, Smithy's Hammer, Stone Mansion.
- B2-B1: Cutthroat Knuckles, Large Chest, Metal Plow, Pickaxe, Sledgehammer, Smithy's Hammer.
- N1(+wIron): Metal Hook.
- N2(-wIron): Hard Metal Cutlery, Metal Hook, Peppermill, Tiny Abacus.
- N2-N1: Hard Metal Cutlery, Peppermill, Tiny Abacus
- Note: I don't have a good mental image on the iron(cast/wrought) use inside the game. --.MvGulik. 05:10, 20 October 2013 (EDT)
So i've used Hard Metal page, removed wrought iron from it so that many more objects benefit from it, renamed the page and linked. Only thing left to do is removing old page redirect --Rook (talk) 06:53, 21 October 2013 (EDT)
Hard Metal bar's are also Common Metal bar's, But there is more than one way to do this. A) adding both specific::Common/Hard to hard metals, or B) add one specific::common to the Hard Metal Bar page. Option A and B are kinda exclusive I think. Not sure about which to pick. --.MvGulik. 17:53, 21 October 2013 (EDT)